It was great fun watching the buildings get destroyed but it did lag terribly when it happened. The movement felt a bit slow but the mouse sensitivity seemed really high, but some of that was probably down to the lagging after hitting a building. Try breaking the buildings into larger or different sized blocks, a building made up of 10x10x10 cubes with a size of 1 is 1000 rigid bodies all created in an instance, where as the same building made up of 5x5x5 cubes with a size of 2 is only 125. What you could then do is have some of the larger cubes break again under high impact creating a similar effect with a bit more variety without maxing out the CPU.
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Mecha Rampage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Does not apply for Physical Games) | #42 | 2.630 | 3.143 |
Overall | #61 | 2.390 | 2.857 |
Visuals | #62 | 2.390 | 2.857 |
Originality | #64 | 2.390 | 2.857 |
Fun Factor | #65 | 1.912 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
My Dad: Music and SFX
Did you use any third party assets, if yes what assets did you use?
PBR Material Bundle Vol1 by Cole
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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