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A jam submission

Astra Bellum ★ Mecha MagicaView game page

Pilot magical mechs duking it out in space in this short 1v1 tabletop game.
Submitted by fae.exe (@fae_exe)
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Astra Bellum ★ Mecha Magica's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#313.0984.000
Originality#393.3574.333
Visuals#403.2274.167
Overall#403.0984.000
Audio (Does not apply for Physical Games)#472.4533.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Physical Game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Icons from game-icons.net, various but mainly Lorc and Delapouit

Did you use choose from one of the optional secondary themes?
Build it, then use it!

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted(+1)

Couldn't play it with myself, but enjoyed the read through. Super polished, both from a visual design perspective, and a gameplay perspective. Complicated, so it might need another hint or two, but it strikes me as the kind of game that grows with your understanding of it.

Submitted(+1)

Really hoping I have time to print and test this, it looks very interesting

Submitted(+2)

I played with my girlfriend. The visual presentation is strong, and I appreciate that the rules are only ~1 page. I would have appreciated some mech appropriate counters and player tokens. The best we had at hand were marbles and Tums tablets.

(+1)

jeu sympa avec plein de bonnes idées. J'adore le fait que les règles soient si simples et que tout figure sur les cartes. Très bon design pour l'utilisateur. 

Les règles sont simples mais les décisions sont difficiles à prendre. Au début j'ai un peu galéré pour prévoir les 4 enchaînements de manière efficace. Je me suis dit c'est pour les gros cerveaux.  Et puis on s'habitue ou alors le cerveau grossit grâce au jeu?---D

Plusieurs parties avec des combis différentes. Plutôt fun, on se prend au jeu et on a envie de tester d'autres combinaisons pour détruire au plus vite le mécha adverse.  Quelques petites modifs pour ajouter du rythme ou améliorer l'équilibre entre les combinaisons ?

Le draft en début de partie est indispensable.

Merci fae

(+1)

Played a few times, it was fun. It's nice how complex it can get although the basis is really simple. Makes me want to see developments, like funnier effects and synergies.

Submitted(+1)

It looks like that touhou rpg fighting system, but made into a standalone rpg, might be good for few plays, but I don’t see any further expansions without changing the core

Submitted(+1)

Extremely cool design!!! I especially liked the secondary effects on the armament cards, I could imagine Arimahz as a berserker, Oto-Mei regenerating itself, and Silver Chord ddodging and darting around

Developer(+1)

Thank you so so much!

That's the idea. They're manufacturers, so their designs all have their specificities! The design space can accommodate for 3 more manufacturers, and I want to also name the parts and effects to make the flavor shine through even more!