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Yeah I had it enabled for another project I was working on and it looked amazing before the fps tanked horribly on my gpu haha! Awee I think you did a good job just maybe make the scene a bit darker and add lights on the mech maybe!

Which program did you use to create the ik rig?  Or do you just mean ik in unreal where it plants the foot where it should be?  And awee it's just a jam be happy with where you go to and use what you learnt to build upon your next game :)  I'm not so great at animation myself though haha (Mixamo is my friend). 

Just up to the 4th! Just a bit exhausted tonight sorry! 

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So I did the mech in Maya I tried to add it but the knee was rotating the wrong way. I later tried to set it up in UE but it happened again and I didn't want to waste any more time on it. I was glad I at least was able to get the animation better the second time when I had to animate the alien where i go the IK, i guess that's some kind of progress. 
Yeah the last game jam I didn't include any graphics settings and the lumen I suspect is what made it crash for every one. I agree with the lights as I did want to make the scene darker. I was going to add something like that but for some reason the UE5 skymap has no texture at night so It would've added another task to the list. 

If I ever decide to do more work on it I think I will set it at night maybe make the aliens eyes more emissive I think that would look awesome

Not sure about in Unreal but this is how you set up a simple IK for leg or arm in Maya. The part where you set the preferred angle you just hold right click over the bone after rotating it to the position how you would like to see it bend.

Oh also forgot make sure Maintain Offset is checked on in both the settings for the orient, point and rotation constraints! This quick rig isnt built to work with no offsets