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CVL:Inertia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #34 | 3.479 | 4.400 |
Audio | #111 | 1.423 | 1.800 |
Overall | #116 | 1.581 | 2.000 |
Fun Factor | #119 | 1.423 | 1.800 |
Visuals | #123 | 1.423 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
None (MechJam Media Pack only)
Did you choose from one (or more) of the optional secondary themes?
Unfortunately none
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Interesting concept, from memory this is an aircraft carrier sim. It was cool going to the CAG and launching the planes, gave me Roadwar2000 vibes! I think I broke your game though, I got up to a speed of 3000 k/s with the aircraft circling and passing the odd something. Would have been nice to have a mission or training sequence. I think there is potential there and add a small narrative and it could be a lot more fun.
I couldn't really get a good grip of the gameplay, but I like the idea of it and the presentation too.
Really intrigued by the idea here, but wasn't able to really play it. Couldn't figure out how to make my mechs attack the enemy, and they didn't seem to be attacking me much either. Would to try a fixed up version!
Your mechs will attack and destroy any hostile mechs they're close to - it's not communicated very well and the TTK is probably too long.
Your own mechs/carrier doesn't take any damage at present. Hope this helps clear things up :)
I'm a bit confused as to how this game works, and I can't find any info ingame or on the page to clear up any questions. The idea of a game centered around a mech carrier, deploying mechs to defend against attackers, is neat. After moving around a bit, a few red squares appeared, which I assume are enemies, and I switched over to the other tab to deploy mechs. It took them a bit but even after then got out they just kind of circled my carrier, and the enemies stayed a static distance away, so I'm not really sure what's going on.