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Steel Revolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #37 | 3.182 | 3.182 |
Visuals | #51 | 3.273 | 3.273 |
Fun Factor | #69 | 2.727 | 2.727 |
Originality | #75 | 2.909 | 2.909 |
Overall | #77 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
team
Did you use any third party assets, if yes what assets did you use?
yes
Did you choose from one (or more) of the optional secondary themes?
no
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
very nice kepp it up!
Overall the game was pretty fun, the monster model was awesome, I was confused as well by the toxic barrels at the beginning maybe if they had looked like batteries would have made more sense, but overall pretty fun concept!
The main spider mech is a really well made model. I was really confused by the toxic barrels though, I kept trying to avoid them.
Cool concept, but has some issues :(
I’ve had a weird glitch when trying it out that the character would sometimes just veer off to one side and go completeley offscreen, so i’m not sure what happened there :/ I also got confused a bit by the ammo pickups being nuclear symbol barrels, i tried to avoid them at first.
Now despite that once i got the game working i enjoyed the concept, the 3 lanes system to dodge the boss’s attacks is pretty nice, and i liked his design as well, especially animation wise when he deploys the main canon and you see it rotate in place before shooting the purple laser ^^
That bug was unfortunate, but i’m sure you’ll probably find a way to fix that, still when i managed to play it i liked what was there, keep at it it’s a good concept.
good job to the team :)
I couldnt get the slide to work to slide under the missiles (which is what i assume i was supposed to do) but i managed to dodge between the missiles instead. Also the mines were bugged out so they just stacked, but still i loved the boss animations and the game was fun! I kept going until I beat it lol gg
Love that it's a boss battle! The controls felt a bit clunky and some of the attack animations were graphically inconsistent with the characters. BUT, I really like the idea of this and good game design overall. Nice work!
hey guys, here is a WebGL version of the game, I want to see if you guys are having the same issue as me, where the character just runs off the screen - https://king-paul.itch.io/steelrevolutio
Barrel with radioactive materials is not what I expected as collectable item in this game. It is really counter intuitive. You could add some tank on hero's spine or water-gun to give player a hint. And jumping over shadowless missiles is not very enjoyable. Especially when ordinary bullets in the game have shadows (ow whatever they have). Anyway the boss bot is cool and game sound is really nice
Took me a few tries to realize the barrel fills your ammo. Do like the boss fight spin to endless runner. Animations looked good and gave enough info for me to know what attack was happening. Nice Job.
Okay game. The black bullets look like shadows idk if that's a bug on my side but there's one type of bullet that looks like a shadow, then the player has a limited amount of control over the movement thus making it not feel responsive. I like the mech and the animations of the character.