Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Tactical Agile Dynamic Astral Mecha-Powered Battle CheckersView game page

Chaotic Battle Checkers
Submitted by VANTABlack — 18 hours, 10 minutes before the deadline
Add to collection

Play game

Tactical Agile Dynamic Astral Mecha-Powered Battle Checkers's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#593.1303.500
Audio#842.1242.375
Visuals#922.1242.375
Overall#922.1242.375
Fun Factor#1011.5651.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
No third party assets. I did use Material Maker for materials and that is credited on the page

Did you choose from one (or more) of the optional secondary themes?
No

Does your game contain 18+ content (Nudity, Gore, Language)?
No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I couldn't figure the game out in all honesty. The turn system had me move tons of pieces before ending the turn and I could on get jumping to work when mashing the controls, just pushing the respective buttons with intention didn't seem to do anything. I think the lack of feedback coupled with jumping being a quick time event for both players made the experience kind of awkward. I think the idea was there for something, but some extra time would have helped work out the kinks.

Submitted

Loved it.

HostSubmitted

Interesting idea, I was a little confused but I think it was because I was playing it against myself without quite realizing.

Submitted

I'm so sorry, but I couldn't figure out any jumping. The timing of sound effects, and the changes in UI colors didn't seem to communicate anything either. The buttons for the rock paper scissors in the top right were never able to be pushed. The font was hard to read. And the music seemed like two unrelated loops with mere seconds of content that was both grating and a little nauseating at the same time.

All that to say, the visuals look really nice. I can imagine some camera movements at the beginning of levels and lighting with shadows would look really cool.

With jams, I like to sometimes use external free resources with music and sounds if I am running short on time. What did you make your music in?

Developer

Looking back I think I should have added more feedback to inputs on the game in general. The color changes on the button correspond to when you are supposed to hit the button. When it first changes it is the person trying to jump who is supposed to hit it and then when it changes again the person being jumped is supposed to hit it if that makes sense. Kind of like a game of Rock Paper Scissors. You can push the buttons I just didn't think to add feedback to when you hit the buttons and there are keyboard inputs you can use as well if you don't want to use the on screen buttons. To answer your question though I use LMMS for music/sound effects.