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A jam submission

The Women of Sayora VillageView project page

A tarot roleplaying game with a femme-focused setting
Submitted by luciellaes (@luciellaes) — 8 hours, 18 minutes before the deadline
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The Women of Sayora Village's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#13.9173.917
Quality of Writing#14.3334.333
Overall#73.7293.729
Use of Theme#133.7503.750
Overall Appearance#202.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I enjoyed reading through the ruleset and was attracted to both the themes, setting and playstyle, but in its present incarnation I'm a little foggy as to how the game moves forward after the first scene: in a nutshell, the mechanics surrounding the action cards!

But yes, this is a wonderful game and you should be proud of what you have achieved here. Have you playtested it yet? I'd be most intrigued to read a report of a session!

Developer (1 edit) (+1)

Thank you! No, I haven't been able to playtest this yet but am hoping to do so soon. I will also likely post an update soon (after voting closes for the MegaRPG jam) to hopefully clarify the mechanics and give a few more examples.

To summarise how it's supposed to work:

1) Each player has 5 cards: a Character Card, a Bond Card and 3 Action Cards. These are selected during character creation.

2) Each scene (which could be a new environment or just a new element or character) has a Scene Card associated with it.

3) Players can complete basic/low risk actions without any card mechanics coming into play. If an action has a risk of failure, resolution occurs as follows: any player taking an action puts forward one of their Action Cards (multiple players can do this), which is then shuffled with the Scene Card and, optionally, 1 or more random cards from the deck (Complication Cards). The randomly selected card determines the result of the action.

4) If the action failed and/or had a cost, 1 or more cards are removed from play at the end of the draw. Otherwise, all cards are returned to the players. A new Scene Card is then drawn to progress the story.

As an example, let's say that we're playing a scenario where the players are investigating a mystery. They have a strong suspicion that the baker, Esme, is hiding something. Here are a few actions that might occur:

Action 1: gathering information. The Villagers are asking gentle questions at this point and have not drawn attention to themselves, therefore this is not a risky action. The players decide how they wish to proceed and the Invoker draws a Scene Card (2 of Pentacles) to represent the character they approach.

Action 2: a risky interaction. Let's say the Villagers are interacting with someone that Esme has blackmailed, and are trying to peacefully convince them to share what they know. This interaction could go either way. Two players put forward compelling emotional appeals - one offering help and protection (King of Pentacles) and the other arguing the need to avoid further victims (Judgement). The Invoker shuffles the Scene Card (2 of Pentacles) with the Action Cards and randomly selects one. The Judgement card is selected, so the character is convinced that they have a duty to tell their story.

Action 3: breaking and entering. The Villagers decides to investigate Esme's house - this is risky both due to the danger of being caught and because they don't know what they'll find inside. Let's say they make it inside, but then find a suspicious locked door. One character decides to try to break the lock: in addition to the possibility of failure, there are risks of complications here (drawing attention, triggering a trap, leaving signs behind etc). The Invoker shuffles the Scene Card with the Action Card and 2 Complication Cards. A Complication Card is drawn - the Eight of Wands (movement / action / swift response / brief opportunity). The Invoker says that the door opens, but loudly, and the Villagers hear the sounds of someone approaching to investigate. The Villagers hurry into the room.

Hope that helps, and let me know if you have any other thoughts!

Submitted

Thank you for such a comprehensive response, that's quite clear. If an action card is lost, is there a way it can be replaced ot is it gone forever? Sorry if this is already covered in the rules... I should probably have another look!

Developer

It's lost forever, or at least until the end of the session. But players can share their cards, and the Invoker can also give out 3 cards. Finally, if a Complication Card is selected in a draw and is read as a particularly positive result, the Invoker can grant that card as an extra Action Card.

If a player loses all of their Action Cards and doesn't receive any more, they're out of the game - but that shouldn't happen unless they're taking serious risks, remembering that each player is only putting forward one Action Card at a time and that most checks don't involve risk of losing one.

I might rework this later, so let me know if you have any thoughts!

Submitted(+1)

This was one of my favorite entries I've read so far. Here are a few thoughts I had while reading:

  • I love that you focus on a female centered setting! It kind of reminds me of a My Brightest Diamond song She Does Not Brave the War. Actually, just here is the song! But I do feel like the women might be the REAL heroes... which is a clever way to go about the prompt.
  • Great job on the concept the consent and consideration section. I might even include something related to the Bechdel Test for players who may be unfamiliar.
  • The setting is beautiful and reminiscent of Studio Ghibli films... just wow.
  • So, your tarot system I like but I worry about how often a player would need to reference the tables. Obviously, players who have more familiarity with the tarot would be best fit for the role of Invoker.
  • The scenario creation is the jewel here. Especially in the examples you give. On future updates, I might front load one of these examples. Because these are the hooks for your game!
  • Wasn't sure how the players get action cards? Found it, but had to go back and find it in character creation. Maybe reiterate it in the action section.

Yeah this is great. AMAZING Amazing job!

Developer

Thanks heaps for the lovely comments! :) I'm glad you liked it, and I'll try to work your feedback into the next version.

Submitted(+1)

I really love this and am going to be playing this as soon as I get a chance.

Developer

Thank you! Glad to hear and hope you enjoy it :)

Submitted(+1)

I really like the gendered focus of this one as well as the tarot mechanic. Great stuff!

Developer

Thank you! :) glad you enjoyed it.

Submitted(+1)

Heads up, I'm not going to vote on something that costs five dollars to look at. You may want to consider making this free until the jam is over.

Developer (1 edit) (+2)

That's fair. I do think it's important for creators to value their labour, if for no other reason then to avoid devaluing work by other creators - however, in the spirit of the jam, I have added a set of free review copies under the rewards for the purpose of any fellow participants.

[Edit] in fact, forget that: I've made it free for the jam duration for simplicity and added a note to the product text.

Submitted(+2)

Oh no, I'm right there with you. Fencedforest recently made a really good post about that, and I swapped all of my work over from free to reasonably priced just recently. I wasn't trying to charge you with anything - I just want to vote on everyone!!! I'll be swapping my entry Trolls to a fixed price as soon as voting is over, believe me - it cost me a gnarly migraine!