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A jam submission

Flowing Goods [MelonJam#5 Edition]View game page

Submitted by Raylios — 7 hours, 37 minutes before the deadline
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Flowing Goods [MelonJam#5 Edition]'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#163.3083.308
Theme#183.3853.385
Overall#382.9542.954
Innovation#452.7692.769
Polish#452.6922.692
Graphics#692.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
The meaning of flow in our game is described by the gameplay itself, you have to keep the flow of your transporting belts going, be aware of the rats invasion and increase your points, feel free to submit your score in case you wish to compete in the leaderboard.

Specify any and all pre-made assets in your submission.
Every premade asset used is listed in the game page.

How many team members does your team have in total?
2

By submitting, you agree to all the rules listed.

I/We agree

What category are you in?

Intermediate

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Comments

Deleted 47 days ago
Developer

Thank you for taking the time to analyze the game and for the suggestion! 

Maybe I should consider adding a timer for when you complete the rats event. 

Anyway I am thinking about reworking the mechanic complitely since I would like to make it to be more cohesive with the main gameplay loop as somebody else told me in the comments!

For the exploit, at first I didn't notice you could play like that, but thinking about it made me realize that if a player sticks to the "correct" way of playing the game they will end up making more points compared to the player that tries to cheese the game, so I believe it is not a major issue as of right now.

This said I am glad that you enjoyed our game, have a good day <3

Submitted

Looks like we shared some inspiration for this jam! Very interesting to see how our games have a  few core concepts in common, yet ended up being very different; as such, I would be interested in seeing your thoughts on my game as well!

The gameplay loop is a bit tricky to get into, especially as it starts off relatively fast with little room for error when it comes to lives, but once you get the hang of it, it's much more doable and quite fun. The rat invasion is a fun addition to the game as well, both thematically and gameplay-wise.

Some suggestions/ideas I had while playing the game:
- The tutorial is far too wordy right now. Optimally, this would all be explained in-game; although I do understand that this probably was hard to do within the time limit.
- Apart from the rats, the gameplay stays pretty stagnant the whole way through. It would have been nice to see for instance more of a buildup in speed and/or complexity as you progress in the game.
- While I liked the rats, the features does seem pretty removed from the rest of the gameplay. It would have been nice if the two were somehow related (outside of both penalizing health if done wrong).

Hopefully this feedback is helpful is some form or another!

Developer (2 edits) (+1)

Sorry for the late response, I wanted to make sure to test your game before answering.

Yes I am actually surprised of how similar our games are in terms of ideas! I am definitely gonna write a comment under your game as soon as possible. 

Reguarding the gameplay loop, I agree it is a bit too fast at the start, in fact in the most updated build (you can find it on my account) I made it slower in the early part of the game and made it a little bit easier in the late game too, I am currently working on a build not published yet in which I am trying to release a more balanced gameplay and a playable tutorial aswell! I am glad you enjoyed the rats mechanic it actually was a last minute suggestion made by a friend that was watching me working on the game hahah.

I am thinking about adding the crates and the trucks slowly, I thought about starting the game with just 2 trucks and slowly adding up to 4 trucks in total, but I am still working on the gameplay design.

I agree that the rats mechanic is a little bit out of place in the gameplay flow, so I am trying to think about how to rework them to make them fit more.

Thank you very much I appreciate the deep analysis, have a good day <3

Submitted(+1)

This game was more fun then I expected! It gets challenging with the rats, but I like their addition it adds some variety so we don't get so bored easily.  

Developer(+1)

Thank you! I am glad you enjoyed it!

Submitted(+1)

Hello

Liked the game! I like the mechanics.  I always got distracted by the rat and forgot to change the direction haha xD. 

Goodluck

Developer (1 edit)

Thank you ! 

I am gonna play your game too today, it looks promising! 

Wish you good luck aswell ❤️

Submitted

Sure, Hope you enjoy our game :)

Submitted(+2)

Maybe give a starting state to belts?

Developer (1 edit) (+1)

Unfortunately I cannot update the jam version of the game anymore, you can find the most updated version on my account, in the latest version the belts have a starting state!

Submitted(+1)

It doesn’t seem to work in the browser (Chrome on Windows 10). You may need to enable shared array buffer in the itch.io page settings.

Submitted(+1)

Oh, never mind, I was using the “random submission” feature and it doesn’t work there but it works well if when you open the game page.

Developer

Thank you for letting me know! 

The option "Shared array buffer" is already enabled, I don't really know what the issue would be to be honest :(

Submitted(+1)

It’s the itch.io issue with the 500 not showing submissions I was instead using the random submission view and that is broken there. It’s a bummer they can’t fix that. I wonder if other Godot games are affected (mine is also Godot)