The rules state:
- Self-made or free existing assets (3d props etc.) are acceptable.
Is this meant as only these kinds of assets are acceptable, or are other paid assets acceptable as well?
Thanks!
Hi Safe in Our world. Just to be clear. I cannot write a single Line of code, so I use tools like playmaker, and Game Creator to develop which are paid tools / assets. Because they are paid tools we cannot participate? Bit Like saying you can't have your wheelchair because it gives you an unfair advantage.
Thanks for the reply. Could I politely ask that we clarify what falls under paid libraries / assets.
If I were to pay for Unity pro, is that not allowed vs free version of unity. Or what is the definition of assets that can be used. I.e.
Tools : Paid or unpaid (So unity pro vs unity), What about tools that that are used to enable development, used for scripting, sounds design etc. Must you only use free tools? Would this also be applicable to unreal code plugins?
Is Adobe photoshop allowed to create artwork?
3d Models : Unpaid only
Audio: Unpaid only
Artwork: Unpaid only
Thanks in advance for the clarification.
Hi there, of course!
If premium (paid) code is executed at runtime, this is disallowed. This would include the Havok physics engine included in Unity Pro. Using the premium editor features is permitted. Premium assets are also disallowed, but premium tools that you use to create assets such as Photoshop, 3ds Max or Maya, and FL Studio are permitted. Using premium assets as a foundation to modify within these tools is disallowed, such as premium models, stock images, or music loops.
"If premium (paid) code is executed at runtime, this is disallowed."
Based on this definition, would paid editor-only plugins like odin inspector, grabbit, and Blueprint Assist, be allowed.