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Are paid assets also allowed?

A topic by Y-Li created May 26, 2024 Views: 467 Replies: 10
Viewing posts 1 to 6

The rules state:

  • Self-made or free existing assets (3d props etc.) are acceptable. 

Is this meant as only these kinds of assets are acceptable, or are other paid assets acceptable as well?

Thanks!

Since they specifically said free assets are allowed, then I believe that paid assets are not allowed. Most Game Jams have this rule to give others who cannot afford the same assets an equal chance in the competition. 

If any of the judges/ hosts are reading this can we get a confirmation?

Host

All assets must be made by yourself, or acquired for free. This includes all types of assets across all disciplines. We want this jam to show the world what you're capable of, so let your own work be the spotlight, and patch up the edges with existing assets if necessary.

Thank you for your responses! 馃檪

(+1)(-1)

Hi Safe in Our world. Just to be clear. I cannot write a single Line of code, so I use tools like playmaker, and Game Creator to develop which are paid tools / assets. Because they are paid tools we cannot participate? Bit Like saying you can't have your wheelchair because it gives you an unfair advantage. 

Host

For this jam, we're disallowing paid libraries. We'd suggest you reach out to our community on Discord to try and team up with someone who can fill that role, and collaborate on making a game together!

(+1)

Thanks for the reply. Could I politely ask that we clarify what falls under paid libraries  / assets. 

If I were to pay for Unity pro, is that not allowed vs free version of unity. Or what is the definition of assets that can be used. I.e. 

Tools : Paid or unpaid (So unity pro vs unity), What about tools that that are used to enable development, used for scripting, sounds design etc. Must you only use free tools? Would this also be applicable to unreal code plugins?

Is Adobe photoshop allowed to create artwork?

3d Models : Unpaid only

Audio: Unpaid only

Artwork: Unpaid only

Thanks in advance for the clarification. 

Host(+1)

Hi there, of course! 

If premium (paid) code is executed at runtime, this is disallowed. This would include the Havok physics engine included in Unity Pro. Using the premium editor features is permitted. Premium assets are also disallowed, but premium tools that you use to create assets such as Photoshop, 3ds Max or Maya, and FL Studio are permitted. Using premium assets as a foundation to modify within these tools is disallowed, such as premium models, stock images, or music loops.

"If premium (paid) code is executed at runtime, this is disallowed."

Based on this definition, would paid editor-only plugins like odin inspector, grabbit, and Blueprint Assist, be allowed.

Host(+1)

We're not familiar with these, but from a quick check of their store page, they would be allowed, yes. None of them appear to execute code at runtime, so none of them are disallowed

Submitted

what about free systems like dialoge or out line