Hey MysteryLad, please can you write in to hello@safeinourworld.com? We are missing contact information for you for any comms about the event. Thank you!
Safe In Our World
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Hello thank you for getting in touch,
Over the last month we have been verifying that the games submitted to our competition meet the rules outlined in the event description. If your game was disqualified, unfortunately that means it was in violation of the rules for participation. Disqualified titles have been removed as a submission.
Here is a link back to the event description, and here is a link to the FAQ that explains the rule guidelines more clearly. Thank you for wanting to take part, and best of luck in the future!
Hi Tapteek, thank you for taking part in Game Dev Champions!
We have a concern about your submission that it may have broken one of our rules, please may you reach out to us on hello@safeinourworld.com to speak about it? Please put your game title in the subject line.
We are unable to progress your submission until we have the opportunity to speak with you. Thank you for understanding.
Hi Nad, thank you for taking part in Game Dev Champions!
We have a concern about your submission that it may have broken one of our rules, please may you reach out to us on hello@safeinourworld.com to speak about it? Please put your game title in the subject line.
We are unable to progress your submission until we have the opportunity to speak with you. Thank you for understanding.
https://itch.io/jam/387708/add-game/3056104/10488778?token=ojL4c8qrSbqNYIERoKh5d...
There you go magic, that should work but let us know if there are any issues. Thanks again for taking part!
No worries pepper, we have removed the game from the jam. Once you have the correct build published you can use this link to re-enter: https://itch.io/jam/387708/add-game/3078223/10488778?token=5k6Kr1zu02O9EQ8RXfrBG...
No worries at all mallard, these things happen! Please use this link to enter the game into the jam: https://itch.io/jam/387708/add-game/3077623/10488778?token=rxng0XimrNnc9TI08pChl...
Hi Pepper, if you are comfortable to do so, we can remove the game from the jam and generate you a personalised submission link allowing you to re-enter your game once you have re-uploaded a build without the bug. We only ask that you are able to do this as soon as you can (timezones depending!).
We won't remove the game without a reply from you though, do not worry!
Hey owl, these things happen! Here is your submission link for your game - it will only work once and you can only add the game from your profile. Please let us know if you have any difficulties and we can figure something else out.
https://itch.io/jam/387708/add-game/3077761/10488778?token=shmkl2Pfa78WISmH5grrG...
Hi trainspotter, it's a good edge-case. You would be considered as part of the over 25 category
As for how to choose the age category, you may add that into the game page details, something along the lines of 'made for the Safe In our World Game Dev Champions game jam, solo over 25 category'
Thank you!
Hey Grace, thank you for your question!
Personal Use licenses have more restrictions than just 'non-commercial use only'. Personal use licenses are not allowed for any software development, such as website software development, mobile app development, desktop application development, or video game development. It is against the license of the font for you to use it in a video game, regardless of what you do with the game afterwards (sell it, enter into a game jam etc). We recommend avoiding personal use licenses for any assets to create your game.
As for Adobe fonts, their license covers full commercial and non-commercial usage, so you are fine to use those. For our competition, we will not disqualify anyone using an Adobe font*, as we do not believe that will give anyone a competitive advantage, nor does it copy an asset create by someone else without their permission.
*if the Adobe font provably used generative AI for its creation by Adobe, as this may be possible, then we would review the submission before accepting it into the competition.
Hey Jacob, thank you for your question.
Personal Use licenses have more restrictions than just 'non-commercial use only'. Personal use licenses are not allowed for any software development, such as website software development, mobile app development, desktop application development, or video game development.
It is against the license of the font for you to use it in a video game, regardless of what you do with the game afterwards (sell it, enter into a game jam etc). We recommend avoiding personal use licenses for any assets to create your game.
As for Adobe fonts, their license covers full commercial and non-commercial usage, so you are fine to use those. For our competition, we will not disqualify anyone using an Adobe font*, as we do not believe that will give anyone a competitive advantage, nor does it copy an asset create by someone else without their permission.
*if the Adobe font provably used generative AI for its creation by Adobe, as this may be possible, then we would review the submission before accepting it into the competition.
Thank you!
As we lead into the final few weeks of development time for the jam, we have one final Master Class coming your way from our friends at Discord! This will be on the 17th October at 5pm UK time and will be hosted here in our Discord on a stage.
This Master Class is about creating and maintaining healthy spaces on Discord, and we've prepared a few short questions for you to answer ahead of the class to inform the content for you. Fill in your answers here:
https://docs.google.com/forms/d/e/1FAIpQLSegSKYQzMyTPYTbmrDcLulljUX9zXI0IcsRqSrPAcB6gTQiMA/viewform
Anything that you personally obtained for free due to a limited time special offer that usually costs money would still be considered a premium asset. Free in this context specifically needs to be free for anyone to use if they want to.
Those assets are still premium but you were able to get a 100% discount on them.
NOTE: All of our Master Classes will be recorded and uploaded to YouTube for those unable to watch live.
June 5th / Avoiding Burnout - available on our YouTube channel here.
June 20th / Accessibility in Game Development - available on our YouTube channel here.
July 18th / Designing Games for a Younger Audience - available on our YouTube channel here.
August 7th / Creating interactive experiences in Unity with and WITHOUT Code! - available on our YouTube channel here.
More to be announced soon for August onwards!