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Lucardia (Early prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.100 | 4.100 |
Story | #5 | 3.400 | 3.400 |
Overall | #5 | 3.440 | 3.440 |
Audio | #6 | 3.700 | 3.700 |
Enjoyement | #7 | 3.100 | 3.100 |
Gameplay | #9 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
BearscytheStudios
Comments on the jam
Sorry if the demo is short, started project late, ran into a few hurdles and got sick during the last few days so it's very rushed and unpolished. Hope you enjoy nonetheless :D.
Reference info
BearscytheStudios#5840
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Comments
Loved the graphics and how the music went with it so well. Also enjoyed the mechanics and the fun platforming. I accidently ran into the spikes hahahaha. I look forward to where this goes. That save function is super nifty, nice work!
Thanks for playing! Although it's not far in development I'm glad it gave a feel for what the game might be like, at least visually. Hopefully the next iteration will include smoother platforming, better graphics and combat mechanics ^-^.
I really liked the platforming mechanics, the only add would be coyote timing imo. the way the player stops when landing from a jump is superb! it allows for very precise jumps even without the coyote jump. i was super impressed by that. I look forward to seeing the next iteration. Cheers
Very cute graphics and great platforming mechanic. As I noticed from discrod you started this game very late therefore there is no much content in it.
Loved the intro cinematic.
I would recommend increasing or adding some coyote timing the the ledge jumps, felt a bit slippery and hard to control the jump timing.
Thanks! Whoops coyote timing was on my to-do list but completely slipped my mind. A lot of things will be changing post-jam, but that will be the first thing I'll add :).
sweet looking forward to this. I'll be playing the current build until then. Cheers on the release team Bearscythe!