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Interworld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.857 | 3.857 |
Story | #4 | 3.429 | 3.429 |
Overall | #7 | 3.400 | 3.400 |
Enjoyement | #8 | 3.000 | 3.000 |
Audio | #9 | 3.143 | 3.143 |
Graphics | #9 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
nyarla
External assets
On the game page
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Comments
Everything blended well together, it felt nice to play. I had music on my side. The game felt a bit difficult with all the spikes and moving spikes, but it wasn't unfair. Cool stuff!
Impressed with how much you managed to do in one month. Strong 2D Zelda vibes. A great mix of combat and puzzles, though the spike trap rooms get very tedious, especially towards the end. I got to the palace before I had to give up. A smaller player hitbox and more room for error would help this, I think. Also noticed there's no sound or music, even though you mentioned both in the credits. Anyway, keep it up!
Thank you for a feedback. I should've benn pay mmore attention to the hitbox question since game requires precise movemnet. It's wierd that you didn't hear a sound. May be it was disabled in settings or in Windows mixer, because I just launched the last build from itch.io and there is a sound.
Very odd that I can't hear any sound, but it's probably something wrong on my end. I'll see if I can try again later.
I turned off the music by accident once. Did you press escape and check the volume sliders?
this one's really good
combat was great and there's so much content
liked that the traps are always differently set up each room to keep it from going stale
liked the boss to
maybe the hit boxes could have been more generous
and a sound effect when picking up the knifes would've been good
overall fun game
Thanks a lot for the rate! I really didn't hope someone will finish the game :)
This is a really fun and in depth too.