Play game pak
hell on earth gbc (working title)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #49 | 2.750 | 2.750 |
Presentation | #52 | 3.167 | 3.167 |
Enjoyment | #56 | 2.667 | 2.667 |
Overall | #67 | 2.688 | 2.688 |
Metroidvania | #83 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
rgbds and way too much free time
Team/Developer
just me, zlago
External assets
i borrowed the dither from someone who probably took it from somewhere else
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Comments
Very interesting idea, would love to see it expanded upon!
just get a blank screen when trying to play in browser
would suggest that holding down a direction can have you keep moving
having the text at the bottom to feature developer commentary was neat i guess
sorry, cant fix any issues with binjgb, i only made the game, not the emulator
the issue with holding a direction is that i would have to pick a movement speed everyone is happy with, the currently planned fix is double tapping and holding moving you at the pace you hit the keys
the flavor text is not supposted to be developer commentary, but due to issues with finishing the demo it ended up with way more notes to myself than it would otherwise be
Nice pixels, the first few finished rooms looked quite nice, after that it's well, it is what it is. Glad you submitted to the jam after all
which reminds me ill have to get a bit crazier with tile variety unless i wanna go full low-effort-hero-core-ripoff mode,
currently cant really imagine this game with actual graphics, aside some concept art i got for generators and potential threats, most of the new stuff will be rewritting the 'engine' to suck less as its literally the most scuffed thing i had to make up untill this point, and like actually making it.. usable for a real game
probably the first time im in need of ideas
i may make a devlog about how this thing even came to be lol
Actually super sick. Not finished obviously but genuinely really want to see where this goes. Keep up the great work :D
Great work zlago! Your smol fonts are outstanding and the progress on this game is exciting to see.
progress is bound to slow down at some point, ill have to work on "black triangles" a little before i can keep pushing this project forwards, maybe itd also be a good idea to make the pipeline for this less scuffed, notepad -> paint -> ase -> png -> 1bpp -> interleaved 1bpp is probably the most cursed setup for displaying text you can get around here, maybe ill even start writting dev logs ^^'
This game is so awkward that it is intriging and kind of builds up the urge to keep exploring it.
hahah great, now here comes the metroidvania part of it: the rest of the map is locked behind an upgrade called "convincing me to keep working on it" :p
(ill try my best, pobably once im more ready to commit to a project)
Amazing game, I would play this all the time if I had more of it. The graphics are a throwback to Links Awakening(The gb version), and the lack of sounds really creates a tense and, might one say, even horrifying atmosphere. The story of this game is also quite astonishing, I was close to being in tears, as, nearing the end of my playthrough, I had realized the similarities to "Bloody Hell"(A severely underrated Action-Adventure game), how it creates a story about dealing with the afterlife, thus creating a link to the game title as well.
In short, this is a game everyone should've played before their death, I am confident even Ludwig van Beethoven himself would be proud of this.
amogus
I cannot believe that a foul swine like you jokes about lower forms of entertainment, while the, in a literal sense, perfection of a game, is looming right above you.
Beethoven would be able to relate to the sense of silence shown by this game, so I agree in that he too would be proud of such a fine piece of work