I might not remember everything, but
- samples from LANDR
- Serum
- FLEX (FL studio)
- Sytrus
- Ample Metal Eclipse
Sampling is huge, but I especially like all the presets for FLEX and Sytrus!
This 100% speaks to my biases in the best way possible. I used the Momodora games and Cave Story as a reference point for the style and gameplay of my own project, but I didn't exactly accomplish the level of overall polish I wanted in the allotted timeframe. This however feels super polished and great to play! I personally loved every second, and I can't wait to see more updates from this project!
I love the game and it's aesthetics, the art's great and the atmosphere is on point. I love the ambience and sound design a lot! The tail pulling and lunging abilities are a bit broken though... with the tail you can often clip through walls, and with the lunging you can fly forever. breaking the game a bit was fun in of itself, but it was disorienting at times. also, I couldn't figure out how to trigger the end of game sequence after collecting all of the little guys. Great game though!
Fantastic game you've got here, especially considering it was all done in a month! the design feels a bit wonky, but that's part of the charm. some music would be nice, and the popups when you unlock something could be fixed in various ways, but none of that's game breaking so that's okay. the only time the game broke was when i entered "the kingdom" from the wrong side on my first playthrough with the sword, fought the boss, and then soft locked myself as i didn't have the double jump. Otherwise, it was a fantastic little arcade experience!
so what am I supposed to do? the level design is too big given the players very limited scope of view, and while it wasn't a bad idea given the destinations were apparent, the timer only added a layer of stress to the overall experience. The location was interesting but i think it could use some work.