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A jam submission

The Umbrella ProjectView game page

A metroidvania featuring an umbrella.
Submitted by SPHI — 8 hours, 53 minutes before the deadline
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The Umbrella Project's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#512.3723.000
Metroidvania#562.3723.000
Overall#572.2532.850
Sensory#572.2142.800
Enjoyment#622.0552.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
SPHI

External assets
SFX: mixkit.co, pixabay.com

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Comments

Submitted(+1)

I thoroughly enjoyed this! The mechanics were intuitive and felt just right. The audio complemented the setting beautifully. And kudos for including a comprehensive settings menu, which isn't always common. Outstanding work!

Submitted(+1)

I liked the usage of umbrella quite a lot. Also you included all the changable buttons. Nice <3

HostSubmitted(+1)

Neat entry! You don't see umbrellas as weapons too often. I liked how the umbrella opened many opportunities for creativity, you pulled it off well! I also liked the drinking animation and sound effect, really add personality. Nice one!

Submitted(+1)

What an awesome lil game! The umbrella mechanics are really unique and mesh perfectly with the post-apocalyptic acid-rain world. The pixel art an animations are great, especially the various umbrella attacks, and the drinking animation! I nearly gave up on the first boss because I was hitting her for 3 damage each time and she was hitting me for 40, so I had no idea if I was doing it right - but then I won! I ended my session after encountering two different "crouch" areas that I couldn't figure out how to crouch through - for some reason my guy can't move forward while crouching - unless that's a power up?! Either way, it's clear a huge amount of passion and energy went into this project, fantastic job!

Developer(+1)

Sliding is a powerup, you get it in the area above the save point right before the factory. You need to grab the enemy there to get enough height to jump over the wall and get the powerup.

In hindsight i probably should've explained the grab mechanic better, especially since this is the only time you're actually required to use it.