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A jam submission

Text MetroidvaniaView game page

Submitted by tech_hutch — 2 hours, 42 minutes before the deadline
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Text Metroidvania's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#442.6672.667
Enjoyment#462.6672.667
Overall#532.3892.389
Metroidvania#542.4442.444
Sensory#691.7781.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Inform 7

Team/Developer
only me, altho a friend was helpful to test it and give feedback

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Comments

Submitted

Really cool idea, I haven't played a text adventure in ages. I enjoyed it a lot, the turrets were  cool and I haven't beaten the boss yet but will try again. My favourite parts so far were 'I beg your pardon?' and 'the use of "UNDO" is forbidden in this story'

Developer

Thanks! Those are both default responses in Inform (the game engine I used), so I can't take credit for those haha.

Submitted(+1)

Hey! Its super cool! I was really having fun with this one:) I think its great twist on the metroidvania jam.

Unfortunately I stuck here( i killed all mobs and turrets):

>go up door

(first opening the door)

It seems to be locked. Maybe it'll open on its own when some condition is met. 

>shoot up door

The door opened.

>open up door

It seems to be locked. Maybe it'll open on its own when some condition is met.

Oh and I love this quote <3 :

>jump over plant

Jumped over the toxic plant, accomplishing nothing

Developer (2 edits)

Thanks for playing, and sorry about the bug! You're the first to encounter it, that I know of. I fixed a bug with dead enemies in my local build (which I'll upload after voting ends), though, so maybe it's related to that.

So there were no enemies in the room with you at that point? To clarify, toxic plants, crawlers,  and turrets (and the boss, but it doesn't seem like you were in its room) are all enemies. There also shouldn't have been any dead enemies, since they get "vaporized".

Submitted

Hey;) I tried going through door and the message was that it was closed, you need to meet some conditions.

There wasn't any boss here like you mentioned.

 Turrets had message that those vaporized but crawlers had something like "crawler was  knocked down" after noone was coming towards me i tried shooting crawlers and i got message you shoot crawler but there wasn't any message that it was knocked down. Maybe i need to shoot many times to vaporize it? But I thought something was wrong, because no crawler was coming or attacking me and I spent some time there.

Submitted(+1)

Super cool idea! Very unique and a nice twist on what defines a metroidvania. Overall I had some real fun with it. I think the level design and writing could be a bit more detailed given how much the game relies on those as a text based adventure though. Some more direction on the players goals, the aesthetics of the area, how to use certain abilities, etc would really go a long way here. Also wasn't sure if there was a way to check your own health or status, but if not that would be nice. Overall good work and keep it up! Love seeing unique takes on the prompt like this

Developer

Thanks for the feedback! You can see your HP at any time in the upper right hand corner. It looks like “3/3❤️”

Submitted (1 edit) (+1)

The idea to make a Text Metroidvania is really nice, it's fun to explore around the rooms, but more description can make it more exciting to play. I think more information given to the player would bring us in to the scenes. Because describe more about the setting would build out a better world in the player's head and it would make the game more realistic. But I think the game over all is very good, and you have all the mechanic well. And also I wish to see more games like this. Keep it up.

Submitted (2 edits) (+1)

love the idea of doing a text-based Metroidvania. Super cool, super creative, perfect for a game jam. Plus, I'm all for putting more weird text-based games in front of people.

This was fun, but I don't know that it quite lived up to my expectations. Especially not a fan of the whole "parts unknown" thing because it really make it difficult to know what actually my going to a room will do. (I suppose, thinking about it now, it sort of helps emulate the exploration element that is so important to a Metroidvania? I don't know about it. Maybe if I play a bit more I might come around on it, but off the bat it just felt sort of annoying because I had very little information to base my decisions on). I think in general, it felt like a lot of what I did had minimal effect on the world, which is part of what I generally like about text-based games like this.

Sorry if any of that sounds harsh, not my intention at all. I actually am really hoping you work a bit more on this, or at least see where the concept takes you. I think the idea is beyond amazing, and this stands out as one of the most unique and interesting entries in the jam to me.

Developer(+1)

Thanks for playing! Exactly, it's meant to emulate exploration. It just kind of made sense to me to hide the names of rooms you haven't been to yet. I haven't played a lot of text-based games, so I'm not too familiar with the expectations they have. I very much had regular metroidvanias on my mind, where I don't think you generally have much of an impact on the world, if I'm understanding what you mean. Depends on the game, I guess.

Something I really ought to have added, and plan to add, is a map. That should help some of the navigation troubles.

If you like weird text-based games, I'm working on a concept for another game jam going on right now that I hope I can turn into something interesting.

Submitted

Sounds like you had good reasons for doing things the way you have. A map would be great!

And you've got me intrigued with this mention of a next weird text-based game...

Submitted(+1)

I'm typically not drawn to text-based adventures, but I genuinely enjoyed exploring the various interactions and possibilities through different text inputs. I'm curious about the depth of options you've incorporated—it's impressive. However, I did find it somewhat challenging to navigate at times, feeling a bit like a mental labyrinth. Overall, great work!

Developer

Thanks! I tried to think about how to best capture the action oriented elements of a 2D metroidvania in plain text. I feel like I ended up making a lot of systems just to end up only using each of them once, lol. If you're wondering, it doesn't like, model a whole 2D world, it just kind of fakes it. For example, the player has an x position (which is always between zero and the number of gaps in the current room), but enemies are, in some sense, in the entire room at once, at least as far as the gap system is concerned. The approach system tracks an enemy's "distance" from the player (only one at a time), however.

I'm thinking of adding a map (rendered in text, of course) to show the rooms you've been to, and where you currently are, so that should help with navigation.

Submitted(+1)

Thank your for the explanation and I think that's a fantastic idea! :)