Thanks!
NotTimSullivan
Creator of
Recent community posts
Sorry to hear, do you remember what happened leading up to the crash? I had a friend playtesting for me before the jam ended and he had the same bug two games in a row, right after he plays a card the game crashes, that I haven't been able to replicate in over a dozen games. I know there's a bug there but I can't find where, if you have any extra info it would be appreciated.
Really nice game, I like seeing other GameMakers. The one-bit art style worked well. I also liked how you rediscover the map on respawn so it's like a big memory game where you have to learn the dungeon. The first thing I did was test out what the controls were: I jumped twice, threw all my rocks, and started violently shaking. I wondered what that was until I came across a sign telling me it was used for getting stuck in walls, then another sign about a forgetful dev not implementing functionality of ladders or doors. Great humour and cool concept, Nice job!
Love the giant chainsaw sword!!! The drill elevators too, and the lampposts. The art design in this game is fantastic, everything looked great and the music/sounds were good too. Gameplay was also good, nothing remarkable but as they say, no news is good news. I really liked what you did here, great job!
Hey great game! I felt immersed in the alien world, sounds and art were awesome. I got stuck fighting the boss but I had fun on my way there and will keep trying. For gameplay I would add respawning at full health (or some way to restore health because I couldn't find any) and the ability to shoot in an upper diagonal. I notice when you press down in the air you shoot diagonally down, and pressing up is just straight up. Upper diagonal aiming would make the various floating enemies much easier to handle. Got a lot of potential and I would love to see the game completed.
Loved the humour in the game. The characters and dialogue were my favourite part, next to turning into an egg. I found a few bugs; there's an area leading to the scarecrow with invisible collision, and as someone else said going downstairs from the starting area leads to empty space where I went off screen and couldn't come back. This lead me to restarting from the last checkpoint which put me in conversation for giving the Mole his glasses, only text boxes no art, and that was it. I then had to restart the game which reset my sock and egg progress but didn't reset the dialogues.
Overall some minor bugs but I enjoyed playing
Hey that was pretty cool. I couldn't get the controller input to work for dropping through platforms so I had to switch to keyboard and that worked smoothly. I liked the reuse of space, areas that I go through in the beginning then return to with more abilities felt good. I always like seeing fellow GameMakers, Nice job!