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A jam submission

SeaVania (prototype)View game page

Made for MetroidVania Month 21
Submitted by NotTimSullivan (@NotTimSullivan) — 3 hours, 46 minutes before the deadline
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Play Prototype

SeaVania (prototype)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#33.8333.833
Metroidvania#113.7503.750
Overall#123.6463.646
Execution#143.5003.500
Sensory#203.5003.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
GameMaker Studio 2

Team/Developer
NotTimSullivan

External assets
Sounds that are not Music - various artists on FreeSound.org

Prizes eligibility
LearnIndie

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Comments

Submitted

Cool idea! I like the theme you picked:) I had struggled a bit with camera when turning directions, it was to fast for me, but overall really nice entry!

Submitted(+1)

An impressively rich and immersive game! The artwork and theme are captivating, and the atmosphere truly transported me underwater. Stellar work!

Submitted(+1)

I was looking forward to this because of the sea theme, but I enjoyed it even more than I expected.

The core gameplay of aiming with the shoulder buttons was really smooth and addictive.  It put me in mind a little bit of Worms for some reason.  And the Boss fun!

And you can't go wrong with a grappling hook.  Maybe make momentum carry through though.  It definitely works fine once I realized you have to hold a direction to move after release, and maybe it suits the retro look better, but part of the fun oof grappling hooks for me is the follow-through of the physics.

Agree on the Left-Right camera thing.  This is why I never implement it, because while it makes sense for visibility, I can never get it to look/feel natural.

I wasn't sure where to go after that though.  I tried going back to the start thinking the grappling hook would unlock a new area, but no dice.  Is that the end?

If not I'll finish it.  If so, I'll post my record of my gameplay.

Developer

Thanks I'm glad you liked it. Carrying momentum after grappling is a good idea, I'll be sure to implement that

Submitted (1 edit)

Here's my playthrough: MM21 - SeaVania by NotTimSullivan

Submitted (1 edit) (+1)

Cool game, I enjoyed playing it, especially the boss fight with the guy who shot black circles and dropped the grapple. And then grappling from the spikes on the roof was pretty fun too! Just one problem I have is that all the controls are displayed only at the start and it seems there is no other way of reading about them and it's hard to remember all that (same problem in my game lol), I tried pressing escape a few times for a pause menu but that just closed the game.

Developer

yeah I should've made that more clear, start on controller or enter on keyboard will pause the game and display the controls.

Submitted(+2)

Really fun! The grapple was a cool ability and I would love to see more of that in platforming situations :) The look ahead on the camera was nice but some of the enemies I fought I tended to toggle looking left and right which made the camera move a ton. I would suggest having a little deadzone in the camera before it moves. Overall great game!

Developer

Thanks for playing! I'll look into the camera switching and see if I can make it less jarring in situations like that

Submitted(+1)

Great game. I loved the grapple hook and exploration. The theme was great. The enemies were really nice especially the rolling one. I found some missing collision almost at the bottom were the player fall off and die.(will take a picture tomorrow to show you where).

If I have one nitpick is that I would have loved some bigger creatures roaming around but other then that you really hit the spot!

Developer(+1)

Thanks!  I found a few missing collisions during testing before the end of the jam, so it's likely I missed one more. I would like to add more creatures & areas in the future and flesh out the game, I'm not great with art so that's the biggest reason for the lack of creatures lol

Submitted

I'm on the same boat as far art ahah. Though I really liked ones that you had there and the big squid gave me that feeling of strange and giant submarine species hiding in the depths. Looking forward to it!

Submitted(+1)

Very enjoyable game, I liked the underwater theme and the harpoon shooting and grapple mechanics were fun. I struggled to hit enemies at the start but once I got the explosives I enacted my revenge >:) I did glitch through the wall twice, the first was after loading a scene and I had to replay the first part. Second time was random when hitting a wall but I was able to get to a transition trigger and load a different scene. Good job, I would like to see more developed.

Developer

I will look into the wall glitching errors, any more specific information on them will make it easier so I can recreate it and see what's happening, thanks for playing!

Submitted(+1)

This game was awesome, loved the character animations and the underwater vibes! I made it to an orange castle on the right side of the screen - is that the end of the prototype or was there more for me to explore?

Developer(+1)

Thanks! That's all for now, I had planned a second area that way but didn't finish it in time.

HostSubmitted(+1)

Ayyy someone else with an entry involving water a lot haha!

Liked this one, movement felt smooth, and the grapple felt great with the ability to aim up or down on the shoulder buttons. Bombing everything without limits also was one of my guilty pleasures. I feel the game could benefit more in the audio department, having BGM and a diversity of sound effects could up it. But I enjoyed my experience anyways!

Developer(+1)

Thanks, I'm glad you liked it! As a solo dev it's not easy doing everything. I think my coding is alright, the art is getting better with time, but this is the first project I actually implemented sound into. It's a far bigger task than I assumed and I have a lot to learn.

Submitted (1 edit) (+1)

Good game , it has good mechanics and it's fun and has good visuals.

I found a few bugs and one was game breaking so I quit came back and doesn't save so that's where I stopped.

the first room with the jellyfish the player is not visible and I die when I stay still in a platform , I cleared it by moving without stopping (I thought the stalactytes fall on the player and I can't see them), though it could be a bug something like that would work really well for this game it was fun clearing that area.

I was backtracking from where I got the grapple and when I passed through the entrance The scene loaded with the character stuck inside a wall (I am geussing it should be impossible to go back ther but you didn't adjust the hight of the wall properly and you just jump over it).

Developer

Whoops I know exactly what's causing the invisible bug, that's what I get for making last minute changes and submitting without testing. I'll fix that as soon as I get home. I think I know what's causing the 'stuck in wall' bug too. Thanks for letting me know, I should have them fixed in about 2.5 hours (after I get out of work)

Developer

Just fixed both bugs, thanks for pointing those out.