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MetroidvaniaDarkgame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #32 | 3.000 | 3.000 |
Overall | #39 | 2.673 | 2.673 |
Enjoyment | #42 | 2.615 | 2.615 |
Execution | #45 | 2.538 | 2.538 |
Sensory | #50 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
C++
Team/Developer
boqui
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Comments
Did you code this from scratch or did you rely on a library like SDL? Either way, that’s awesome!
However, there’s something about the movement that feels off.
Starting from the jump, I found it weird how the character would start to fall very quickly when performing short jumps, but would slow down so much when reaching the apex of the full jump. The dash would execute with a slight delay that put me off at first, but I got used to it so I didn’t really mind that much. The grapple, however, was extremely unintuitive and it took me quite a while to learn how to use it. After acquiring the longer dash for it, it felt quite nice to use, so I think it should’ve actually been like that from the get-go. I also really liked how you managed to integrate it with the combat system!
Unfortunately, at some point the grapple completely bugged out. It would only play its sound when I used it, but the rope stopped appearing, so I just got stuck and could not progress any further. I may come back to your game to see if I can manage to reach the end.
Anyway, with a lot more polish this could be very fun! The style is unique and I liked the minimalistic approach to introduce the new abilities. I’m really looking forward to see this improved!
I coded it from scratch with the windows API, and d3d11. i only used the stb libraries for reading pngs and stuff like that. thanks for your feedback on the movement, i also thought there were some things off but couldn't pin point exactly what those were. And wow, i didn't know that could happen with the grapple, will have a look into it. Thanks a lot for your feedback.
Love the style of this game! Your tutorial messages are really great. Awesome feedback, awesome art. My game actually uses a very similar style grapple and I really loved seeing another submission use a pull and swing, especially getting it so early!
That said, I did have a lot of trouble controlling it. It took me an embarrassingly long time to get out of this screen and longer for the next few. These tutorials might need to be made a little more forgiving, but I know the struggle of balancing making sure the player has learned to use it and not making it too easy that there are other ways out.
Awesome submission!
Exactly as you said it. "the struggle of balancing making sure the player has learned to use it and not making it too easy that there are other ways out" yep, this was one of my biggest problems. I am glad you liked it.
The gameplay is interesting, i like how the upgrades are basically the same ability but with additional functions, makes it feel very natural, and the mechanics are cool too. Also the visual are nice.
The enemies are nice but the slime enemy is hard to hit because it will stack on the player and the dash attack will not hit it, and sometime it just cannot be hit and basically become invincible. Boss fight are a bit short too. Also it would be nice to have a map.
But still, cool game!
Thanks a lot for the feedback and for finishing it. The boss fight was so short probably because there is a bug that each time the player dies, the boss will take more damage with each hit, so... completely my bad.
If you can explain how to unzip and load .rar ill play it had this problem with 3 other games
the easiest way would be to download winrar to decompress any .rar file (the build is windows specific btw), i tried looking for an online page that decompressed .rar so that you didn't have to download anything but sadly none of them worked for me so, sorry about that, i should have probably uploaded a zip
Really nice concept and execution with the swinging and dashing! I liked how the game focused and iterated on it, especially with the ballon power up, the swinging and dashing complemented each other greatly, I only felt that sometimes the swing control was slightly "stiff", not sure how to explain it, but maybe it came from having to grapple in tight spaces, altought eventually I got used to it.
And the combat was nice, especially with the "grapple and dash" Bee enemy, now, surprisingly the little blobs where the toughest enemy to fight haha, they sometimes damaged me while I was dashing (perhaps because I was too close? not sure), so perhaps they are harder than they should, not sure. I also found perhaps one small bug, one of the blob enemies became invincible in the room with the grappling hook extension, he never took damage, not sure why.
Also the final boss was visually cool, but he could be even cooler if perhaps he had like a second flying form or similar where you have to use the ballon and grapple mechanics more.
For the rest, if polished more with some ambiance music and more background variations and a Map, the game could be a truly complete and awesome experience.
But overall, even without music and visual variety, the game is pretty fun and unique to move and dash around with enemies, so congrats!
oh i am really glad someone got to finish it, which i was a afraid of because of the invincible slime you mentioned, sadly i didn't get to upload the fix in time. I feel that it takes too long to gain momentum while swinging so maybe that's what you meant by "stiff"?. Completely agree with the other things you mentioned. Again, thanks a lot for taking the time to finish it.
That might be it indeed, grappling and swinging felt too heavy sometimes, I also think that maybe the shortness of the "rope" at the beginning made it less useful than it could be, since after the extension upgrade it got to be really fun.
out of all of the jam games i've played this one feels like it has the most potential. it needs a lot of polish and a lot of just time in the oven, but you've got the start of something really cool here and more than any other game i really hope you continue it on. right now the swing mechanics feel incredibly obtuse and i could not get a consistent feel of when a swing would send me horizontal or diagonal and the difference seems to be single frames of the swing. my recommendations are to make the swing a hold and release function and to make the swing not have to be aimed, it just shoots out in front of the player upward at a 35-45 degree angle, similar to a game like environmental station alpha. i understand wanting to give the player more control over it, and it obviously comes down to whether you want this to be an intense combat action game or focus more on platforming challenges, but right now i can say with certainty that the hook does not feel good to use and is incredibly finicky. like i said though, this has a lot of potential and i really hope you continue it on. very good luck to you on this!
Yeah, i never got completely satisfied with how the swing worked, i wanted to polish it more and initially had planned to try out how not aiming the swing would be like, but due to time constraints didn't get to, but i will start doing that now. Thanks for playing it (and sorry if i am fangirling too much but compliments coming from you hit harder, thanks for the encouragement words).
Very cool idea with the swing-mechanics. I like it when the physics are incorporated into the gameplay. Nice character design and good programming with the enemies too! Allowing them to follow and chase you up the stairs was a nice touch!
The fact that they could climb the stairs was not planned at all xd, i just saw them do that and thought, "cool let's keep it". And incorporating physics with gameplay was exactly where my focus was with this game so i am glad you liked it.
Interesting mechanics, but it very much feels like an early prototype.
The movement and jumping feels nice and responsive, and the dash acting as both an attack and movement ability is a good idea.
Some guidance on how to use the grappling would be nice, since it's not obvious that you can use it to dash up walls.
as you say it needed better explanations on how the mechanics worked cuz the current popup were not as helpful as i initially thought. Thanks for the feedback.
Honestly not bad and has some good ideas. It starts a little frustrating due to some small nuances but I found it gradually growing on me.
The grapple and swinging system took some getting used to at first but became fairly fun once I got used to it. I'd finding a way to better teach how it works as I spent ages on the first swing before I learnt how to preserve momentum when letting go.
overall a good prototype with some good ideas that could really shape up into something unique, if given proper polish and fine tuning.
On a side note, the attack/dash happening when you release the button and not when pressing it caused me many issues with missed timing or doing the normal dash when I didn't want to.
i am really glad that you got to enjoy it, i wanted to create some mechanic that you could spent time mastering to get better at them, but sadly the explanations were too vague to initially understand how the mechanics work so yeah, my bad. thanks for the feedback
Had a fun time playing this! I really like the spiderman vibes. Cool mechanics and cool art. Nice job!
it wasn't my intention to give the spiderman vibes but since i like the movies so much maybe unconsciously i made it that way, thanks for the compliments.
Here's my feedback and rating video of you entry. I hope it helps!
this gave a lot of feedback, i am sorry i didn't make clear enough how the mechanics worked but thanks for playing.
es good
Nice art style and I like the slingshot mechanic.
I just wish you had gamepad support. I've had a real hard time to time both right click and left click right while jumping. But that might just be me. I am not good with Keyboard and Mouse. :)
What would really add a lot to this game would be some eerie background music.
Also, I am always very impressed by people not using engines, but doing it the old school way, like you did with C++. Congratulations to you!
Yeah, i regret not adding gamepad support cuz i knew some people are not used to playing with mouse and keyboard, so thanks a lot for playing it despite that.
nice game, good moveset and art style, the game is challenging but that's not a bad thing 👴