Play game
Dingus Samurai's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sensory | #52 | 2.800 | 2.800 |
Metroidvania | #60 | 2.400 | 2.400 |
Execution | #65 | 2.133 | 2.133 |
Overall | #66 | 2.300 | 2.300 |
Enjoyment | #78 | 1.867 | 1.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot Game Engine
Team/Developer
Ryan Flinn
Leave a comment
Log in with itch.io to leave a comment.
Comments
Love the art and music! Nice job for only 6 days
I wasn't able to get far in game, because there I died and didn't want to start all over. Sorry =(
Your art style is wicked and I love it.
Enemies have way too much health for the simplicity of this combat system (this is a common issue I've seen in this jam). Your character controller needs work: the jump is floaty and imprecise, the attack has too much wind up, etc.
Still, for 6 days, good on you. What you've got is a lot for just 6 days of work as a solo dev.
I wrote some harsh truths about this game, but deleted them, because we should support each other and not bully. Yet, one question, I think, needs answer. So I left it.
Your explanation [of quality of this game] - you had to make a game in 6 days. Can I ask you "why"? Who made you do it?
nice work with what you made in such a short timespan, good job!
Looks interesting, but could use some polish.
Love the art - also, really solid that this was done in 6 days! I'd mostly focus on refining the mechanics (it's already been mentioned, but the jump is very floaty). I also died at some point and wasn't really sure why/how.
Hello,
The music, the universe, the visuals; all are great. I think the game has great potential if you polish a number of things, such as physics and hitboxes.
Congratulations!
Cheers
PS: don't hesitate to try our game
It is very pleasant to look on and have a good potential if a bit polished. For 6 days it is quite impressive, so good job!
Not a bad game, but definitely needs polishing. I thought the art was cool and the level design was nice, but it was a little too floaty for my liking.
In terms of polishing, there were some weird hitbox things, making me take damage after I killed an enemy and was running away, you could kinda fly up slopes if you were mid-jump, it didn't tell you what was health, or what the items were and I think some SFX and/or text could helped out a lot.
I saw on another post that you had little time, so all things considered good job!
Thanks for the feed back