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Square Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement and general | #2 | 4.000 | 4.000 |
Audio | #2 | 4.000 | 4.000 |
Overall | #7 | 2.800 | 2.800 |
Story | #8 | 1.000 | 1.000 |
Gameplay | #9 | 3.000 | 3.000 |
Graphics | #13 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Erukolindo
Comments on the jam
It's been fun, though a game jam this long isn't really for me. I got tired along the way which negatively impacted the quality of my game.
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Comments
Hey! Grats on submitting a game.
Things that I liked:
- The size, life mechanic is great. A real neat combo you don't see in too many Metroidvania's
- Passageways of different sizes and obstacles that work differently with size was a lot of fun
Improvements:
- movements were a bit janky. Some acceleration deceleration would have been nice especially
- Needed a little bit more contrast between foreground and background
Good work.
Thank you for your feedback, I'll make sure to at least try correcting the problems you mentioned (I'm not exactly a skilled programmer) once I return to this project.
Cool game! I got very engaged and wanted to get the 5 upgrades (which I did achieve), and the game has an interesting concept, and has ways to improve it to make it even more original. And thanks a lot for controller support, +1 star in gameplay. It lacked a story and graphics, and I would suggest a menu or something to tell the player how many upgrades he has, maybe an end too? Also tell the player in someway that they damaged the enemy. It could be by flashing the enemy or a sound.
P.S. The fly bug mentionned by Psy is real, got to do it too. Also noticed a bug using this; in the kind of pipe under the purple upgrade, you can use this bug to gain speed and go through the floor, making the process to get the purple upgrade faster.
Thank you for your feedback. All the things that you suggested are things that I wanted to add, but got really tired during the last week of the Jam and ended up not implementing them (although I might update it in the future). And while it doesn't have a normal story, I designed the map to tell a small story, if the player can put the clues together.
Hi!
I like the minimalist tone of the game and the overall idea. I would rethink the pickups graphics because they seem a lot like something you wouldnt want to touch! :)
Keep up the good work!
P.S. : Code related - Pressing up and down in the air repeatedly allows the player to fly and makes the teal pickup obsolete :D
Thank you for your feedback. I need to take a break from this project, so I won't change anything now, but I'll take your suggestion into consideration.