Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PEAKView game page

Explore an abandoned mining facility embedded into the side of a mountain.
Submitted by Joaqstarr — 39 minutes, 40 seconds before the deadline
Add to collection

Play game

PEAK's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#143.0003.000
Audio#142.8002.800
Enjoyment#182.8002.800
Overall#182.7202.720
Visuals#252.8002.800
Execution#262.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team/Developer
Joaquin Royer, Sam Valdes, Jeffrey Schroeder

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

the graphics look cool but they're kind of inconsistent,

also the sensitivity is too damm high, altough the enemies seem to be designed around that by the most part, 

also i got softlocked becuase i pressed Q before exiting the remote bomb unlock prompt

Submitted (1 edit)

Hey I wasn't expected to see another fps metroidvania here, but that was a pleasant surprise. 

Which engine did you use?

The graphics look cool and the audio works well. I really enjoyed figuring out how to defeat the big spider boss. The remote bomb is great, and the grappling hook was smooth and simple. 

I stopped in the big room with the grapple hooks and the guys shooting guns. One of the gun guys took me out when I was near the top. I'm using just my laptop with the mouse pad, which is a little awkward (no fault of yours). I might come back to play it later. 

Some thoughts:

- Some of the textures look odd? There's some white shapes floating in the air which I think represents a tunnel.  

- I got stuck on the rocks at the beginning when I jumped on them and had to reset.  

- I think the main pistol is a bit useless. I spend all the ammo early on and didn't find any ammo restock. It didn't seem like the pistol was displaying how much ammo it had either. 

- I wonder if those gun skeleton could shoot less frequently / be less accurate? The only way to take them out is the bomb, which requires getting close and taking damage. Maybe upping the movement speed could help a little in those encounters?

Really fun and awesome! 

Developer (1 edit)

Thanks for playing! 

Off the top of my head, I am not sure what texture issue you are referring to, but its probably just placeholder geo I forgot to remove tbh.  The rock thing is a problem, thanks for letting me know :).  The pistol has infinite ammo, it just has to be reloaded with "R", I probably shouldv'e made  HUD element to the point that out. Also, the game is made in Unity.


Really thank you so much for playing and leaving feedback :) Means a lot!!

Submitted

Oh I didn't even try reloading haha. I just assumed that since I ran out of ammo I'd have to find more. 

I'll probably see how much farther I can get with a mouse. 

Submitted

Not bad

I really liked the soundtrack and graphics in the PS1 style.

And what I would like to note:

1) It is probably worth increasing the walking speed

2) It is worth removing the opportunity to get behind the map on the slope before entering the facility

3) If you die in the water, then after respawn you begin to suffocate

Developer

Thanks for playing !!
 Really appreciate the bug reports and the walking sped feedback.