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A jam submission

Shadow-GridView game page

A fasted paced platformer
Submitted by Aries_Drakon — 5 hours, 37 minutes before the deadline
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Shadow-Grid's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#182.6922.692
Controls#202.4622.462
Use of theme#232.5382.538
Presentation#242.5382.538
Concept#292.2312.231
Overall#302.2442.244
Use of prerequisite#421.0001.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A perfectly fine little platformer. Nothing too groundbreaking, but controls feel decent and level design (from what I’ve played) was fine, too.

I think it might be a bit of a missed opportunity that you didn’t try to incorporate the prerequisite because I think doing so leads to some creative stuff you wouldn’t normally come up with. But if you want to use a jam to improve your design skills, that’s of course perfectly fine, too :)

Developer

yeah I would have 100% incorporated the prereq if it would have been possible with the kind of game I wanted to try to create (a platform with WASD controls lol). I’m glad you enjoyed. I plan on adding a unique twist to the game so it’s not just your average platformer but I wanted to make sure I had a good base down first

Submitted (1 edit)

Wow I am surprised by how much you were able to do during the jam! I really had fun playing the game. I also enjoyed the different mechanics that were introduced. For feedback, I feel like you could maybe make it so you slow down when touching a wall to give more control for the wall jump although I had no issues with it with the current version of the game. Also I don't know if its just me, but the portion of the game in the red level where you had to jump on platforms with the moving spikes (I think its the portion of the red level in the screenshots of the game) I found to be really difficult compared to the rest of the game.  Last thing is that I think it would be nice to be able to look around a bit. There was a spot where you had to jump down and it would've been nice to see a bit more further down.

Developer

Thanks, I'm glad you enjoyed! yeah, for the red level I should have remove the vertical layer of the spikes and just kept the horizontal spikes (although if I make a full game, I may be able to easy the player into that kind of challenge). I think something call cinema machine would have helped me there because I believe it lets you move the camera around easier which would let me move the camera down more which would give the top half the screen more use in that situation. I'll be sure to add a slowdown for a wall touch especially just to help players line up hard wall jumps in harder levels

Submitted

Hey!
I played the game (I haven't finished yet), and the game is very nice with great music (I was enjoying the techno at level 1 than playing the game). The controls are great, I liked the idea of holding the spacebar to jump higher for this type of game.

I would love to see this game be polished and published with many levels and do/see a speedrun to finish it.

Developer(+1)

Thanks for playing! (also if you are a dev ill share a thing I learn for making platformers feel better and its that it decreases your upward speed when you release the space bar base on how short you held it which lets you have really short jumps).  I'm glad you enjoyed! (sorry there was no save feature/level select for coming back to finish it I ran outa time before I could make one)