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Micro Jam 014: Find Parking's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of theme | #7 | 3.263 | 3.263 |
Use of prerequisite | #10 | 3.526 | 3.526 |
Controls | #13 | 2.684 | 2.684 |
Overall | #13 | 2.956 | 2.956 |
Enjoyment | #16 | 2.737 | 2.737 |
Concept | #16 | 2.789 | 2.789 |
Presentation | #18 | 2.737 | 2.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool controls and neat use of the Kenney Cars models ! Music fit well to the game too ! I had lot of fun!
I liked this idea especially with the physics of the other cars crashing into you and making it harder to get the parker spots haha!
Fun and short game, satisfying controls. Could see this getting expanded upon in a level like format in the future.
Really like the concept of this game! The controls feel like they could use a little work and polish, but there some real potential here.
Very chaotic game which makes it fun. A bit hard to control since if you are not at the right angle the car will ignore your mouse position. I did run into an issue where my last car spawned in a traffic jam and couldn't move, but other then that good job!
I like your idea. It just made me realize how bad my mouse control is, hahaha. : )
This is a nice short game, at the beginning, I had difficulty understanding how the mouse worked but after a few tries, I guess I managed to deal with it.
The game respects the theme and the prerequisite.
Heh, what a silly little game. Took me a little under 2 minutes to complete. The game definitely used the prerequisite in a more creative way than I have seen so far. Cars were somewhat hard to control, but I assume that’s sort of the point.
I think I personally would have preferred to lean even more into the silly direction, with sillier music and silly sound effects and the like. Might also have been interesting to have different cars control differently. Still, all in all, a nice little waste of time.
The car controls were very functional and satisfying considering I’m playing on a touchpad right now! I feel like the game could have benefited from a bit more time pressure, maybe a timer counting down instead of one counting up, but that’s just a personal preference, well done :)
I really loved this one; the controls were really well done, and there was a great translation of normal car movement to mouse movement. Having to dodge other cars really added a level of depth and complexity to the game. The UI was functional, but I would've liked to see something that you made yourself there, rather than the default Unity UI assets, but that's a nitpick. Loved it!
Thanks, and yeah the UI was a rush job for sure! Thanks for playing!