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Future Historian's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #25 | 2.857 | 2.857 |
Use of theme | #32 | 2.357 | 2.357 |
Overall | #42 | 2.310 | 2.310 |
Presentation | #43 | 2.429 | 2.429 |
Enjoyment | #44 | 2.429 | 2.429 |
Use of prerequisite | #45 | 1.857 | 1.857 |
Controls | #49 | 1.929 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
When using pixel art in your game it is very importent that pixel size is the same across all the assets(The player is wayyy smaller per pixel then the buildings). I know it's hard to do with pre made art but upscaling the player by 2x or 4x times would have made the game look a lot better(or downscaling the building).
Thanks for the advice. I had meant to do that, I think I just completely forgot lol
not bad at all, it's no worse than decent! very good for a first game! but i do have to say i was able to cheese it and beat it with no echos lol. there's a small double jump glitch that if dont correctly can send you flying and i used that lol, but it was fun to try to win with that; i love the echo concept still, i think remember chatgpt suggesting an idea like that too. anyway nice enty and hope you improve!
This was unfortunately my third game lol... the first 2 were... decent, and terrible (but interesting from a technical perspective - at least for me working on it). And then I don't speak of the one before those 2 because it sucked lol (not being hard on myself, like it just wasn't fun, and also I bit off more than I could chew and had a terrible story)
The double jump glitch I was very aware of lol. It was a bug, then kind of became a feature because I couldn't get jump cutting to work, and now it's back to a bug that I tried to mitigate. It was hilarious every time to see happening because I just never expected to see it happen.
Thanks for the feedback
nice game I really love this reset effect and the enviroment
can you try my game please>.<
Yep I'll get to doing that!
Solid entry
The concept is very intriguing! Although I encountered some weird glitches while playing it was still very fun.
I'm glad to hear that it was fun. I encountered said weird glitches a bit too lol, but I couldn't figure out how to replicate them enough to fix them.
The only one I'm aware of is the player glitching through the floor if they were already falling and time traveled, and that one's not one I'm sure of how to fix yet (it's an issue with forces and stuff, but I don't know if the answer would be to apply an upwards force the second the player time travels or to set the player's velocity such that the player can't glitch through the floor).
Were there any others you encountered besides that one (assuming you encountered it)
The art, music, smooth camera that follows the player, and interesting concept make this game really good.
Cool art, the controls were tricky to understand at first
Thank you. I'm glad to hear the game I made was fun this time, because my last few have not been lol
Also I want to specify in case it wasn't clear (because I don't want to take credit for someone else's work) that the art wasn't mine. The art was someone else's, and I have to agree the art is phenomenal.
Also apologies for misreading your comment. In my defense, it was very early in the morning when I read it, but yeah. Sorry
Fun platformer, though the controls were a bit tricky to get right.
Thank you. I'm glad to hear it was fun at least, because my previous few submissions to micro jams were.... not lol