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APOCALYPSE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
interpretation of the Limitation | #60 | 3.474 | 3.714 |
Enjoyment | #87 | 2.940 | 3.143 |
Overall | #122 | 2.572 | 2.750 |
Concept | #141 | 2.272 | 2.429 |
Presentation | #162 | 1.604 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Horror Hunter
Software used
Unity
Use of the limitation
Story and gameplay is chaotic. There are many enemies and many special abilities. Right Click to change powers but it is random.
Cookies eaten
Forgot the exact number. (All my focus was on making the game)
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Comments
Good work, When i right click, it cycles through every weapon way too fast. a bit of texture and more sound effects would be pretty cool on this! but good work!, i liked it
Wow I appreciated the number of different available attacks, it was funny to discover and see all the effects.
I got 712 :3
Random attacks are pretty clever. I really like the music. I wish there was some texture on the map to let me know I was moving. Good job!
Very nice! It fits the theme well! I have two suggestions though:
1. Tell the player that they can use right click to change powers, I didn't find out about that until later.
2. Find a way to fix the blurry pixel art, it kinda takes away from the experience. In Godot (the engine I use), there is simply a checkbox in the project settings that you have to uncheck to fix that. I would assume it is similar in Unity.
I really liked all the superpowers and the different sounds they had, the music also gave it a chaotic feel.
If I had to say one thing is that it's worth thinking about how to entice people to play, I would say rather than having 1000 enemies it might be better to have a timed session with a high score being recorded .
But overall great effort.