Interesting concept, but couldn’t reach that far. =)
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Short Circuit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #29 | 3.920 | 3.920 |
Overall | #61 | 3.420 | 3.420 |
Presentation | #69 | 3.440 | 3.440 |
interpretation of the Limitation | #76 | 3.240 | 3.240 |
Enjoyment | #78 | 3.080 | 3.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Feras H
Software used
Unity
Use of the limitation
Imagine having something chase after you while you are in an enclosed space, sounds pretty chaotic to me.
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Comments
This was a lot of fun. juggling shrinking and growing as a pathfinding tool through a maze was a really good mechanic. having to keep up with the charge added a whole level of intensity you wouldn't normally have just going through the maze. good use of the limitation.
This is very difficult, and really kept me on my toes! I loved the tension that developed knowing I had a very limited amount of time to make my next move whilst desperately trying to ensure I optimized size, number of points used and number of charges collected all simultaneously. The music really adds to this too, it's a perfect fit.
Would love to see an expanded version with more levels - this feels like it'd be the perfect final stage for something, I could definitely use some practice with some simpler levels!
Excellent use of the theme and limitation too
I'm so bad at this game ahah, but it was fun and I definitly felt tensed! I did not understand everything especially at first, but I enjoyed it anyway. Good job!
I went pretty far ! I just went on clicking left and right, left and right, without really understanding anything haha.
Cool game! really good the concept, nice art and very funny, I like it
Cool concept! I like that you need to make a choice between growing bigger or smaller. I think having to collect 100 diferent charges might be a little bit too much, though. Perhaps a smaller level with like 10 should be played first
Super neat concept, the electric orb getting faster and faster surely made me sweat!
I've had a lot of fun but think it could use some sort of tutorial if you plan on making a bigger version of the game
An interesting and original concept, it was quiet hard to figure out the mechanics but got there in the end. Rather than having that level with a game like this that can be challenging maybe it might be worth having a few easy level to start to teach the mechanics as you play through.
e.g the first level is short and is just about figuring out how to 3-5 connection & then build from there.
It took me a while to understand how the mechanics worked, but when I did it was pretty fun!
That is such a cool concept! It was very difficult to get an understanding of what was going on and how to play but I started to get it gradually. It seems well fleshed out and pretty fun and interesting. Sounds were good too and indicate well when you are close to failure.
Very interesting concept! I was wondering if there could be an easier mode where the current doesn't end the game once it reaches the end of the path. That way I could think about the next move strategically.
Very unique concept. It took a bit of trial and error to get the hang of it, but it seemed the key was just making long paths to make the best use of stored pieces. I felt the UI was a tad bit busy when it was game over, but it works well for the intro screen. Music and sound were really nice. Good work!
Interesting little puzzle, I liked it.
Took me a while to realise that scrolling was possible since I tried to scroll out and nothing happened. Turned out it was inverted, but since you start fully zoomed in I thought it just wasn't working.
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