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Rule Overload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
interpretation of the Limitation | #2 | 4.333 | 4.333 |
Concept | #4 | 4.444 | 4.444 |
Overall | #7 | 4.139 | 4.139 |
Enjoyment | #10 | 4.111 | 4.111 |
Presentation | #51 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1, me!
Software used
Godot 3.4
Use of the limitation
The rules of the game constantly change. And given that the difficulty scaling is attached to pseudo-random rule changes, the results become very chaotic. Also managing rule changes and platforming, is both chaotic and an overload of information.
Cookies eaten
A couple.
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Comments
changing rules was pretty cool. having to make a choice was almost harder than the new rule themselves . very chaotic. good job
The rules change very quick that I can't understand which happening
That's basically the point/challenge of the game, which is getting overwhelmed by changing rules. Though I recognise there are a few improvements that can be made with how it presents the next rules/what rule is applied. Possibly it's hard to understand what is happening because the interface doesn't display the next rules well enough or the notification for a rule change isn't clear enough?
The rules change very quick that I can't understand which happening
this was real fun. my brain couldnt keep up with the the changes
Woah this was great, and VERY chaotic, probably the most chaotic I've seen yet, the whole rule idea is genius and keeps everything fresh all the time, well done, well done indeed. (Survived like 2:30 min)
So good ! Amazing concept, I really liked it ! Survived 4.30 min, losing by taking the “Screen scrolls faster” hahaa !
Thanks! Glad you liked it! And you survived longer than my top score (Sitting between 3-4). I personally always regret adding a 'X block bounces' to the list.
yeaah well I just took everytime the 3 hearts, just running through ennemies. By just taking every time an upgrade or choosing bigger/faster ennemies if I had to choose between 3 disavantadges, I managed to survive a long time !! :D
oh and spikes which don’t do damage, that’s so usefull ! :P
That is a very sneaky strategy that's a little bit cheesy. Well done! :P
Why the 1, 2, 3 keys don't work on this game ?
Interesting, no one else has reported this issue. You can't click them with your mouse (there are no mouse controls), you have to use the keyboard '1' '2' and '3'. Were the other controls working? (Including when the controls changed based on rules?).
I think only the 1, 2, 3 keys works.
mmm. Well it is very difficult to debug over a comment section without me harassing you with a tonne of specific questions! Which I won't waste your time with! If I get another report of this issue (no one else has reported it), I'll look into this a bit further, but I just can't replicate the problem on my end, sorry.
I like the concept! Good work.
I found it quiet difficult to read everything that was going on on the left while playing.
But other then that, i liked it.
Thanks! And yeah, sadly didn't have enough time to experiment with the interface, it needed 'something' to make the choices easier to skim read or draw your eye. Maybe even moving the choices to the bottom or top of the screen for less eye movement/readjustment. Also the whole 'game rules' being listed may just be adding noise to the interface and possibly could have been left out, relying on the player to remember, which is more in spirit with the game. There's some rambly thoughts there!
Glad you liked it!