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Hue-Man: Chaos Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #7 | 4.174 | 4.174 |
interpretation of the Limitation | #8 | 4.261 | 4.261 |
Overall | #11 | 4.076 | 4.076 |
Presentation | #30 | 3.957 | 3.957 |
Concept | #31 | 3.913 | 3.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mythril Smiths (7 Humans)
Software used
Unity, Aseprite, Audacity
Use of the limitation
Chaos Wheel - adds a TON of additive mods AND enemies growing in number by splitting.
Cookies eaten
One person had two ding dongs, idk about the rest
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Comments
nice concept..
I really like the idea of chaos wheel..
good luck..
I was really excited every time the Chaos Wheel added something new to the game.
Nice mechanic and very polished! Hard at first but then really fun. Good job!
Thanks - appreciated!
Nice game! Funny and a good concept, good job!
Thanks Zaksley!
Nice game! Funny and a good concept, good job!
Really nice game! Very stressful when there are tonst of ennemies but I had a lot of fun playing it. The are and level of polish are amazing too! Nice job!
Your game feels really polished, I had a lot of fun. even though I was so stressed ahah. The wheel adds a really nice touch (and it's super cute!), especially when it makes the slime change colors. Great job!
Wow! This game's great! It's super chaotic! Just like the matrix 4 at the end of the film said:
"Swarm mode is heckin' awesome"
This was a whole lot of fun! The chaos wheel is a very cool concept, with a really nice variety of effects, and I love the scanning mechanic
I found I ended up having just as much fun firing as fast as possible in an attempt to cause carnage. Out of interest, any tips or tricks on getting such huge numbers of enemies on screen while keeping the game running so smoothly?
Hi, Thank you! Glad you enjoyed it! I like this subject so I wrote a lot :)
To be honest we did not need to focus much on performance and were more focused on the time constraint :). That being said we did make sure to make a few minor tweaks that got us enough enemies on screen running fairly well (still lags a bit on some penetrating bullet shots) but we were satisfied enough given the map size we made. I'll give you a list of what we did do, and what we totally could do.
We used the Unity game engine and the Universal Render Pipeline so some of these might be specific to that.
Things we did:
Things we could / should do (if we made the game/maps bigger):
Thanks for the detailed response! I'll be saving this to come back to for any future projects that require a lot of enemies or objects onscreen at once, it's really useful :)
Pretty good game, though it didn't feel like the wheel effects mattered all that much - except for the one that made the slimes change colors.
Solid observation - I think you zoomed right in onto a major pain-point. I’m hoping to add more dynamic visual changes as the ‘chaos’ ramps up. Any powerups or ‘Chaos Modifiers’ you’d like to see in 2.0?
Really nice art style it consistent and polished. I didn't quiet get what the scanning was doing but overall enjoyed the game.
I appreciate the compliment!
Really like the colour picking idea, and the wheel is a great addition to match the limitation.
Thanks!
Pretty fun! I like the scanning / shooting color idea. And the chaos wheel makes the game more interesting
Yeah - I’m excited to expand on the wheel concept and add even more chaos. Thanks for playing!
This is surprisingly fun. I agree with the other commenter that ray scanning is a bit clunky, but otherwise top notch.
It is a bit clunky - making it more obvious why and how it works for the player is great feedback. I’m glad you enjoyed it - thanks so much for giving it a go!
I really like the mechanic of the slime roulette and the attached mods. Kewt pixel art as well! :3
Thanks!
Fun game! The art looks very nice, & the music is good too. Scanning enemies with the ray feels a little clunky, especially when there are a lot of slimes. That might have been intentional for the overloaded feeling, but I think it would've been more interesting if there were less slimes, but they were faster.
That’s a great idea - Thanks for the feedback!
so many slimes!!!!!!
And not nearly enough!
Really great interpretation of the chaos theme. I love the slimes and the colours. The sound is a little grating and I wish i could hold down the mouse to shoot though.
Solid suggestion!
Really good entry! Chaos comes fast in this game x)
It certainly does - thanks!
Great concept with a great use of the theme and limitation
Thanks!