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Ominous Minotaur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #103 | 2.121 | 2.250 |
Overall | #114 | 1.945 | 2.063 |
Use of the Limitation | #115 | 1.886 | 2.000 |
Concept | #118 | 2.121 | 2.250 |
Enjoyment | #121 | 1.650 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
just me, carpincho-productions.itch.io
Software used
Unity
Use of the limitation
The player can change the position of the goal/exit and the portals to a new, random position. This could help you escape from the minotaur, or backfire...
Cookies eaten
Around 6 "9 de oros" during the weekend.
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Comments
I think you need to give clearer instructions. I believe I found the exit, 3 blocks stacked to look like a gate, but moving through it did nothing.
After teleporting around a bunch of times I decided to try and find the Minotaur which was a lot harder than it seemed. The Minotaur moves way too fast and in seemingly random directions so the chance of it running into the player is very low. I managed to catch up to it after teleporting and I heard the weird sound effect but then it immediately ran away.
some suggestions:
You’ve got a good foundation for a game here, but it needs some work
thank you for the feedback. I was going to make the minotaur chase the player, but i was running out of time and couldn´t make the code work. The larger portal was meant to be an exit to the victory scene, but i was having troubles with the ui.
Nice music!
Nice atmosphere, the minotaur sound creeped me out when it first happened
The game has a pretty good atmosphere, although I think that when you press the Spacio you press each frame or something like that and the sound can be very annoying
Same with the minotaur sound, it's too loud.
The concept is interesting as well as dark, I like it overall