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Choking Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #20 | 3.800 | 3.800 |
Overall | #27 | 3.450 | 3.450 |
Enjoyment | #36 | 3.200 | 3.200 |
Presentation | #37 | 3.500 | 3.500 |
Use of the Limitation | #44 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
High Lord (me)
Software used
Unity, GIMP
Use of the limitation
Blowing away the fog causes the monster to chase after you faster, making the game more difficult. (Also the monster-enemy is a zombie version of you)
Cookies eaten
None, popcorn is where it's at
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Comments
It would be good if our character could blow in other direction than where he looks. Otherwise solid game.
The game is great, but the tutorial was a bit confusing and the red instruction on the bottom of the window are very hard to read…
The music and breath sound are charming. Some sort of sound for the game over screen would be great too!
Nice job!
I really like the idea of the game! You play as an explorer, exploring a musty mine that maybe no mortal should wander, and you have to clear away smoke to progress into the depths. The zombie is a nice incentive to move on your toes. I didn't quite understand the blue bar UI, I understood the zombie meter, but I never ran out of blow power (blue bar), because I though you had to let it recharge or something. Anyway, this was really great stuff, keep it up!
The graphics are cute, the sounds are immersive. The controls are smooth. The breathing/detection mechanic is a little elaborate, but it's clever.
I couldn't time catching my breath properly, though. The result is that it was almost impossible to get away from the monster. :(
Such a cool concept, and nicely uses the limitation by making the increase their danger in order to progress.
The art, sfx and music played really well together to give an immersive spooky mine feel. Felt like I was walking on eggshells! Good affordances and progression-- the game does a good job of teaching you a non-trivial mechanic through description and example.
Good game. One of the problems is with the controls where if you want the player to look at other directions, it automatically heads straight there. The concept is great but I don't see the point of the player blowing out the smoke. If I could suggest, you could put treasures and the likes that hold importance in the game.
Really cool puzzle game! (Although I could only get to level 4) I like the quick-time event, mixes up the gameplay. The concept is very unique and executed very well. I think an indicator telling you when you have a key would be useful, and maybe zombie footsteps that get louder when it is closer to you.
Seems like I've got some pretty powerful lungs! I liked this concept! Although I'm not a huge fan of reading complicated instructions, yours were pretty clear and concise. I just wish there were a faster way to reduce your detection. Artwork, music and sounds worked pretty well together, gave it the atmosphere you were going for. Nice job!
Thanks!