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Cascade Falls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #51 | 2.475 | 2.625 |
Concept | #59 | 2.828 | 3.000 |
Enjoyment | #61 | 2.593 | 2.750 |
Overall | #65 | 2.593 | 2.750 |
Presentation | #73 | 2.475 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Saran (Me)
Software used
Unity, Aseprite
Use of the limitation
It follows the limitation of Finite Quantity by having a finite quantity of health with you being able to pick up fishes along the way to increases it.
Cookies eaten
0
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Comments
Cool game! I thought it was fun!
You could improve this game by adding some juicy effects. Sprites when you are hit, points floating up when you get a fish, water trail while you move. You could also add trails for rocks and incoming fish. It could be also a nice touch if the body of the swordfish was flexed when it moves, and waving the tail when it’s idle. Same for the enemies. Why I would change is the slow transition between screens, hey I want to play as fast as possible! haha
I appreciate the feedback! I would have loved to add in those sprite effects but I'm not much of an artist -_-. I'll definitely change the transition times.
Not bad! Difficulty ramps up at a good pace, and I like the way you've decided to display HP.
Love the game! The difficulty escalation is perfect. The execution is really good.
A neat game! It definitely gets pretty difficult to avoid those rocks, so being able to gain back health with fish is pretty useful! Music was jamming too