this was fun, the normal gameplay was a little repetitive and easy but the final boss was rlllllly hard. with more balancing and maybe some other mechanics i could see ppl playing this more. also the right click didn't work for me
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Stolen Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #47 | 3.385 | 3.385 |
Enjoyment | #56 | 3.154 | 3.154 |
Overall | #76 | 2.981 | 2.981 |
Use of the Limitation | #82 | 2.692 | 2.692 |
Concept | #94 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
flelixneon
Software used
Godot Engine, Asperite, Fl Studio, Labchirp
Use of the limitation
the world is randomly generated
Cookies eaten
none I think
Comments
So I really like the visuals, they have that good 16 bit feels to them. The palette is also great and pleasant.
The gameplay is solid - a bit samey, but solid. It's imo a bit too easy, especially the boss. Some better hit indication would also have been great.
The music is good, but it doesn't fit in with the graphics style wise - idk I just find the mix of 16bit graphics and more 8 bit style music really jarring.
Overall ok
So catchy and pretty, very fast paced and excellent shooting mechanic. I loved this one!
Also, lovely cover art!
Super cool boss fight! Did you make the music for this game? It's incredibly good! Overall pretty fun game
The beginning felt a little bit easy, but the boss fight was really really nice. Tho it took me a bit to realise i had to press space to start it. Also i like the art
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