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A jam submission

F.R.O.G. (Fast Robot O'Clock Gear)View game page

Play as the F.R.O.G. device and reach the exit before being blocked!
Submitted by Climbing Dolphin (@ClimbingDolphin) — 4 hours, 44 minutes before the deadline
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Play Frog

F.R.O.G. (Fast Robot O'Clock Gear)'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#124.0004.000
Concept#194.1434.143
Overall#243.8213.821
Presentation#354.0004.000
Enjoyment#963.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Art - Climbing Dolphin

Software used
Unity

Use of the limitation
The player must press buttons that activate a countdown to exit each room. If the player takes too long, he/she must start over from the beginning of the room.

Cookies eaten
0, sadly

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Comments

Submitted

Really cool art and the music was epic too!!!  Didn't have a controller so had trouble getting used to the keyboard controls but still had a lot of fun once i got used to the buttons -great job on this!!! :D

Developer(+1)

Thanks! At least the game is playable without a controller :)

Submitted

This was a great entry except for the controls feeling a bit glitchy. Sometimes the grapple or hoisting up the grapple didn't work, though they would usually fix themselves if I did a jump and then tried again.

Developer(+1)

Thanks for the feedback!

Submitted

I loved how the timer was implemented felt part of the game and it gave you enough time to do things. I played with keyboard wasd and having the grapple be e felt weird. If I could have used my other hand for the grapple or been able to swap keys that would have been nice. Great job overall! 

Developer(+1)

Thanks for the feedback!

The keyboard control was added at the end of the project, and I didn't test it well. I think I should have implemented a mouse control with it. I keep that in mind for my next games!

Submitted

The concept is nice and the implementation of the time limit I find pretty good. It really cuts the challenges into nice short junks. I just feel the controls of the hook and rope a bit weird. I didnt feel like I was in control of which direction it gets fired.

Developer

Hey, thanks for playing!

There is a problem with the rope, it doesn't always throw in the right direction. So I added an automatic detection at the top of the frog, so if you are too far from a wall, you still throw your tongue (this would be annoying if you are for example over lava).

Sorry about that, I hope I will find a solution.