Even after 2 months it still has aged really well
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PetriRush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 4.027 | 4.027 |
Overall | #8 | 3.953 | 3.953 |
Use of the Limitation | #9 | 4.108 | 4.108 |
Concept | #21 | 3.892 | 3.892 |
Presentation | #29 | 3.784 | 3.784 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1, me :>
Software used
Godot, Aseprite, SFXR
Use of the limitation
The player, and every enemy, dies in 1 shot.
Cookies eaten
0 :(
How was your experience with Mini Jam?
Great, made the game I am the proudest of creating :>
Comments
Split shot + Bounce + Homing Shots = An impenetrable forcefield of doom. The combat was satisfying, the progression was well paced, and the visuals are excellent. What a fantastic experience!
Yo Rein, this stuff is awesome, I loved it! The music track in the background is such a banger, I can't describe how much I love it. The only thing that grabs me the wrong way is that the screen shakes a bit too much for my liking, but other than that this is an amazing game. Kudos for pulling it off!
It's a banger rein, and I'm glad I got to see you tweaking it in VC. Just played, and bouncing is definitely busted. I love it.
Bounce + Homing + Fire Rate for the win! Finished the game pretty easily. Really game though. I love the story behind it, the game mechanics, and how it feels. Well done.
Hey guys, here’s a masterclass of how you can make a great game with simple elements using juicy details! Congrats! This would also fit well in a game where the limitation consist in “Just one button”
So killer, so much punch and energy to it. Loved playing this so much!!
This submission was flawless.
Made it to wave 23, by the way.
Great game, very addictive. I was able to get to wave 23, and I felt that some upgrades are too powerfull compared with others. I got split, bounce and homing as the first upgrades and it became too easy until wave 20. Also the screen was shaking too much, it didn't fell too nice for me.
But as I said, I had tons of fun playing it, good job!
It is a great game. It has a good music, art, and fun concept. Great job!
Holy the mutation aspect of this game was pretty neat tbh It gave it a really rouge-like feel to it. I also liked the combination of navigating the player and aiming as one centralized thing. Like, not only do I have to aim at my enemies with my cursor, I also have to be aware that I don't have my cursor isn't on top of the enemy. I thought that was a really cool idea
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