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Beat Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #39 | 3.600 | 3.600 |
Overall | #89 | 3.083 | 3.083 |
Presentation | #97 | 3.067 | 3.067 |
Enjoyment | #104 | 2.800 | 2.800 |
Use of the Limitation | #115 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Skamarox, Farkprice, Fifth Invader
Software used
Unity
Use of the limitation
Natural hazards eliminate people in one hit
Cookies eaten
6
How was your experience with Mini Jam?
Everything was great
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Comments
Hi, the concept and the presentation are good. I manage to save 55 people on my first try.
I think the presentation of the game is good, but I was a bit lost on what to do until I read your description. Also I think it was good use of the constraints once I learned how to play a bit more!
I really liked the game. It took me some time to figure out what to do but once I understood I really enjoyed it!
Very cool idea that's executed greatly!
We really dig the idea behind this 3D shapes on the screen :-)
This was really interesting! It was difficult to understand what was happening at first but you get the rhythm eventually, good job!
Interesting concept! Maybe I would do this in another style but I like the idea. I would also add sounds when moving positions or at any other events, I miss the feedback.
Thanks for pointing that out! I wish we though about it during development :) Glad you liked the concept!
The concept was amazing. There were some glitchy moments but thats understandable. The effects were nice and the controls were user friendly too!!
Loved the game<3
Good luck with the jam. I hope you like other games in the jam too<3
I enjoyed the concept, and the gameplay (instructions could be worked on cause i didn't fully understand until the fourth try, but after that it was really enjoyable, love ht fact that you have a best score tracker,
Interesting gameplay, and nice music. It took me a moment to understand things, but once I did it was fun!
Thank you for the feedback and patience! I'm afraid the game is not really intuitive and preventing that seems like an important part of the development.