Nice art! I think the sprites are really well done. Unfortunately, I couldn't figure out how to play. A simple text based tutorial would really help your player to understand the games mechanics. Also, There was no way to quit! Good Start!
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The Failing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #51 | 3.444 | 3.444 |
Enjoyment | #69 | 3.000 | 3.000 |
Overall | #82 | 3.028 | 3.028 |
Use of the Limitation | #86 | 2.778 | 2.778 |
Presentation | #99 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Gavin Chiam
Software used
Unity2D
Use of the limitation
It is impossible to win the game, so failure is inevitable.
Cookies eaten
1 lol
Comments
This is a good submission, especially it terms of ambience and music, the only thing that is missing is a tutorial in-game to clarify how to play/win/lose.
Good job, pass by and rate my game if you get the time.
Very interesting, playability is very funny and in the end you fail, awesome! The one thing I miss is a panel or something explaining how the game works but apart from that very good game!
Pretty cool game, surprisingly the only TD game I've seen in this jam
The arrows being able to collide with anything is a little annoying, but I guess its a pretty good way to prevent cheesing
EDIT: forgot some feedback, oops
Excellent work! I had a lot of fun with this one. Pulling the camera back would help the player get a sense of best strategies for tower placement as the rounds progress. Ability to upgrade towers to increase fire rate would be a cool feature
Really cool and lots of good ideas and nice pixel art (tho no animation) but the game needs a fix with its difficulty. The game starts out pretty average difficulty, and then becomes insanely easy as the amount of towers you have just insta-kills anything that spawns. eventually, the game suddenly bursts with tons of enemies making the game incredibly difficult and quite laggy. making enemies able to destroy towers instead of just spawning more enemies would be a good way to fix the difficulty curve here. Nice concept tho
There is a lot of potential with this game. I really enjoyed the passive tower defense aspect of the game. Also, being able to body-block the enemies with the player was an interesting choice.
I think animations would have added a lot to the game. The player and enemies were very static. Using a static sprite is ok but you could animated it wobbling or squashing and stretching to add a little bit more visually.
Solid entry!
The gameplay is fun and killing lots of knights is very satisfying and I like that you can push the knights away with the player but I don't really like that eventually there just becomes too many knights to defend against, I get that it fits with the limitation but I think it would have been nicer if it was a more gradual rise in difficulty maybe with a high score which would still fit with the limitation because you would die eventually. Great game :D
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