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Highway to nowhere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #16 | 3.714 | 3.714 |
Overall | #58 | 3.250 | 3.250 |
Enjoyment | #63 | 3.143 | 3.143 |
Concept | #75 | 3.214 | 3.214 |
Presentation | #97 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
Most sacrifice made by the player make the game more difficult until there is no other choice than remove some required elements
Cookies eaten
0
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Comments
This is great. I love synthwave. I love infinite runners. I love to "bang the head onto the table" games.
So this reminded me on sth. like geometry dash, but also on some old games from my youth which I hadded to boot from floppy disks. Super nice.
What I REALLY loved was the use of the sacrifice topic. That "upgrades" downgrade the game was also an Idea I thought about how to realize that. You showed me how this can be accomplished and I want to thank you for this. It was an awesome experience.
Thank you !
Your comment made my day :D
Good concept, it was really fun! good job!
Thank you :)
Interesting concept! i did find it quiet difficult, i enjoyed the 2d view actually after i sacrificed the 3rd dimension.
Yeah, dito xD
Thank you
Sacrificing the 3d was one of my first ideas (with the Floor)
Awesome idea
Thanks :)
Man this game is tough but it is pretty enjoyable. I love the idea of sacrificing the game's components. I chuckled a bit when I saw I could remove 3D as a feature, and giving me the option to freely choose to sacrifice the floor is trolling on such a high level that it is too hilarious not to try it just to discover that it was quite literal XD
Personally I think that you could ease up on the glow effect but it kinda made the game even better when I discovered that I could sacrifice that too!
Thanks :)
Happy that you liked the "Floor" sacrifice :D
Trippy game. I like the concept of pealing away the layers of the game as you play.
The game felt pretty difficult to me even without the sacrifices. I seldom made it far enough to experience very many of them at once.
Thank you :)
The difficulty was hard to manage after testing the game during all the weekend ^^'
So damn cool ! I just wanted to get (test) all sacrifices. For me, 3D sacrifice is almost the best help because I could see better (even if we don't see bonus between white blocks from the side view). Concept and idea are so cool ! Congrats !
Thank you !
I tried to make some level patterns which seems more difficult in 2D but I didn't have many time left.
I may try to rework the level design in the future :)
Very beautiful and fun game!
Thanks :)