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A jam submission

The Ceaseless HungerView game page

At the mercy of an angry god, you must do his bidding.
Submitted by SeaFerret — 1 hour, 20 minutes before the deadline
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The Ceaseless Hunger's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#313.4673.467
Presentation#363.8673.867
Overall#483.4173.417
Concept#603.3333.333
Enjoyment#693.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot, Fl Studio

Use of the limitation
You can't beat the game without failing :trollface:

Cookies eaten
0 :(

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Comments

Submitted

Loved the atmosphere and nostalgic gritty look! At first I thought there was a time limit so I was yeeting balls like I was playing a basketball game.

Fun little use of the concept :)

Submitted

The Aesthetics are perfect, well done!

Submitted

I love the "PS1" graphics! the atmosphere that you make, good job!

Developer

Thanks :)

Submitted

Love the atmosphere, and the low-poly and low-res aesthetic. It all works to set a really ominous, mysterious feeling when playing.

Don't want to spoil it in the comments, but the realisation of what's expected on the final day is a great moment :)

I'd have loved some more audio - the sounds that play when going to the next day were fantastic, but would be great to have some ambient bg noise, sounds when things are dropped etc.

I'm really impressed how the shades and retro vide create a really disturbing atmosphere.  It makes the player ask alot of questions about their enviroment and what they are doing. 

My current theory is that your the garbage man for god.  Cleaning up his trash cause he couldn't be bothered to get everything in the trash can.

That being said it would be nice to have a little variety in the task.  Even just variety in the items we're sacrificing would go a long way.

Submitted (2 edits)

wow you really nailed an atmosphere. Like too much of one for me tbh hehe, been having dream issues recently so dont want more nightmare fuel. Got to day 4 before the anticipation kind of spooked me. 

Imo Jam games are at their best when they pick one aspect and really nail it. The shaders, lack of music, sounds, and just day based repetitive gameplay with limited explanation. All of that Nailed home a atmosphere, GGs. If you add random little foot step noises randomly around the player or other kinda "what was that" sounds the game would basically be a horror game.

Note, if you click off, the game doesn't let you rehide your mouse in the game, and it makes it alot harder to play. So if I clicked out I had to refresh the game. Also on the note of controls sensitivity felt very low for me

in The "bad" ending I couldn't tell if I was moving so I was totally expecting it to be a cutscene with a jump scare at first lol.

Again I didnt finish, but I might come back before the jam ends to see what happens on the final day! (im heading to bed soon so I am not ready).

Really great work, the physics were fun to play with and the atmosphere spooked me good,

Submitted

Nice game, but the levels are too repetitive. Some traps or landscape would make the game much more enjoyable.

I like retro style

Developer

Got that a lot yeah. I'll probably update it with some more content. Thanks for the feedback :)

Submitted

I loved the retro aesthetic going on, and the ending was really fun and well timed : )

Developer

Thanks :)