Yesss MightyMuso did such a great job on the soundtrack, we're glad you enjoyed it :)
stonebruin
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Fun concept, I'm glad to see a game that lets you choose which weapons correspond to each die face, it helps add strategy to an otherwise RNG-based game! The only problem I ran into was that, after it "shuffles" your inventory for the first time, I could no longer roll my die and was effectively softlocked
I like the punny interpretation of the theme, and I feel like the game has a nice runtime that doesn't overstay its welcome. The way the camera bounces with the dice roll is a little nauseating, and it's possible to climb over walls by rolling into them repeatedly. Other than all that though, this isn't a bad first public game, and I hope you keep making more games in the future! Congrats too on being picked for the GMTK stream earlier today : )
Great aesthetic, I love the cutscene where you talk to the eyeball creature and it rolls the die, something about the low resolution and color range is so cool. I think I got softlocked at the end when I failed to enter the portal on time, it looked like I was returned to the beginning of the game but I could no longer move. Other than that though, I think this game has a strong presentation and solid gameplay : )
I love the minimal art style and juicy effects, like the screenshake when your dice hit the ground! I feel like the arrow maybe moves across more of the screen than it needs to (I can't think of a reason I'd want to drop my dice on the edges of the screen), but that's really just nitpicking. Overall, I think you had a really fun interpretation of the theme and executed it really well!
The controls felt very responsive, and I loved the little details when you start rolling on the ground (like the music change and extra SFX)! I wish there were more reasons to go into ground mode, since it only seemed necessary for a handful of obstacles, but other than that I think this was a well executed game with a unique interpretation of the theme : )
I liked the move limit a lot, it helped restrict the "randomly moving around" problem a lot of these similar puzzle games face. The puzzles themselves were pretty fun too, and you introduced new mechanics at an easy-to-understand pace. Definitely one of the best rolling block puzzlers I've seen in the jam so far : )
Really neat idea of a twin-stick shooter on top of a rotating dice! It was kinda hard to see my bullets at some points, and the aiming system seemed to fail when I entered fullscreen mode, but those didn't impact my overall experience too much. Fun game all in all and, audio aside, I actually really enjoyed the transition effect when you change the die side : )
Stellar graphics and audio, the game's aesthetic gave me strong Spelunky vibes, which is a good thing! It'd be nice to have a directional indicator (like a line) pointing in the direction I'm about to shoot, to make hitting further away enemies a bit easier. Other than that though, I think the gameplay is pretty fun : )
WOWWWWW this game has some stunning art and audio, fantastic job on creating such a thick atmosphere! I wasn't really sure what exactly what I was trying to do, since it didn't seem like I could take damage from the enemies, but it was fun enough just whacking the dice around and exploring the environment : )
Rocket dice, you say? It's really cool seeing just how differently people can execute ideas that seem similar on paper, but turn into wildly different games. I had a lot of fun navigating the different levels, and apart from the DOF making some of the larger levels a bit blurry, the game looks great!
Really nice presentation, I like that, even though the exact blocks I roll are random, I have a lot of control over the types of blocks they are! It really helps offset the randomness, and made clearing waves feel a lot more strategic. The only issue I ran into was that, by having the slingshot so close to the edge of the screen, I found myself occasionally dragging my mouse outside the game window and losing control. Fairly minor issue though, and overall I really enjoyed the game!