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Bloodtrace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #117 | 3.375 | 3.375 |
Use of the Limitation | #126 | 3.125 | 3.125 |
Overall | #166 | 3.094 | 3.094 |
Presentation | #189 | 2.875 | 2.875 |
Concept | #204 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
GM2
Use of the limitation
Firing causes reduce the players hp.
Cookies eaten
0
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Comments
Awesome game. Very cool concept.
Thanks for playing!
Very cool use of the limitation and very fun game! I loved the contrast of the colorful characters against the black and white background, and I particularly loved watching my character's slowly drain away, because it clearly communicated the consequences of every shot I was taking. Great job!
Thank you for playing! I went with a black and white tileset to help the color of the enemies stand out more; it seemed to work well with the jam's theme. Thanks so much for the feedback.
I had a blast playing this game! The limitation reminded me of prop-hunt really made me focus with every shot and focus to make sure I'm accurate. Loved that part of the game!
I'm glad you enjoyed it! Thanks for playing!
never been a fan of shooting games but this one really tested me and made me want to keep playing- well done!
Thank you for Playing!
Nice gameplay, the limitation made me precise in every shot.
Sometime, I wish I could use the color on the ground to shoot that would be fun too.
I was thinking about having the character suck up color from the ground to add to their health/bullets, but sadly, that would have taken too much time. Thank you so much for playing!
I like the idea of attacking causing you to lose health. I tried to make a game like that in the past, which didn't end up being very fun, but you've mitigated some of the issues with health pickups, so it plays a lot better.
I unfortunately couldn't get very far, because in the second map, the game just grinds to a halt on my PC. I don't know if it's because there are a lot of CPU intensive things going on or something else, but it gets worse over time, so maybe some kind of memory leak?
Also, I like the colourlessness of the environment, though some more contrast between the walls and the floor would have been good. It took me a while to realise that you can walk over the blocks with the lines.
Overall, from what I saw, it looks like a fun idea. Well done!
I altered a few things; it should have better performance now. Thank you for playing!
Cool idea! The fact that traces of paint also give a debuff is very cool! Great job
Thanks for playing!
XD
Thanks for playing and rating!