Lovely, just what I needed.
kool_rokz
Creator of
Recent community posts
Thanks for all the great tips. Feedback is always something I look forward to.
Learning to manage my time better, all I could come up with in the last hours was a simple help menu to explain the mechanics but will definitely make it a priority for the next game. The cube was initially an isometric cube whose texture I couldn't correctly modulate for my cases in Godot. Got past that limitation using shader materials on a cube mesh that I spawned into the 2D world with an Isometric tile-map editor. This took two days of my time and ruined the animations and particle effects plan I had. Realized that we shouldn't delve into unknown dimensions when making a game for jam :P
Thanks for your insightful feedback, that resolution is definitely going to come in handy for next time.
Thanks mate. It was a lovely learning experience. I wanted to do a lot to make the game how I wanted it to be but there wasn't enough time. I just started messing around with Godot, which is a lovely tool to be honest. Took me two days to figure out how to spawn meshes through a TileMap rather than tiles but gawd learnt a lot on the way. Looking forward to the next ISO project to shine ;)
Really liked the atmosphere and vibe you are trying to create here. Even the small narrative that you added really gave the player a reason to capture the ghosts. Good use of the theme, though we are on the same boat on the limitation. A good tip would be that an addition of a run and radar mechanic to help guide on locations for the pickups would make the game more accessible and fun.
The controls were a bit clunky, especially the shots from the gun but I liked the idea. I played the game for a while and hit this when I was at a wall on the right wall. Hope it helps.
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############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_door_sel:
Unexisting room number: -4
at gml_Object_obj_door_sel_Step_0
############################################################################################
gml_Object_obj_door_sel_Step_0 (line -1)