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A jam submission

Color Me RightView game page

A simple color blending puzzle to help a cube become whole.
Submitted by kool_rokz — 18 minutes, 32 seconds before the deadline
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Color Me Right's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#1243.5383.538
Enjoyment#1303.3083.308
Overall#1862.9422.942
Presentation#1932.8462.846
Use of the Limitation#2642.0772.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Shashank Bukka

Software used
Godot

Use of the limitation
You are your own enemy as every wrong move you make moving the cube leads to loss

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Comments

Submitted(+1)

Hello,

Nice entry.
And it your first jam, congratulation!
The game idea is interesting, because of the good use of the theme and the limitation.
I have to admit I was a bit confused about wich colors I had to create to beat the levels, after randomly succeded in two levels, I then understood that it was the background color to copy. ;-)

Anyway you did a good job it was simple but fun to play.


Have a nice day.

Submitted(+1)

Great entry for your first jam! im impressed! was so much better then my first entry! haha!

So i quiet enjoyed this, alot. and i think this would be an amazing 3d game with a little more polish, obstacles, levels, etc.

Im going to list a little bit of feedback, but please dont take it in a negative way, the game was really good! the below would just make it perfect. rather then just good/great :)

  1. A quick and simple tutorial, could be a basic level that makes you go left/right only, and then front back the following level (kind of like my entry, where you slowly teach the mechanic)
  2. The view was a bit off for me though, it was hard for me to determine whether i should be moving left/right or up and down.
  3. The font was a bit difficult to read.
  4. The game size is way to large to be viewed on my screen, thats something to take into consideration, find a size that would look great, and work on all monitors (laptops) - i use 960x600 for all my games.
  5. The hexagon shape of the player, was quiet confusing. (i understand its a 3d cube) but in 2d space thats fully white - Its a hex (unless you shade the sides a different shade of grey)
  6. Add some juice! Juice could be - More sounds, particles, screenshake, etc when achieving a goal :)

This is the first game though that ive seen using this concept/idea, and i really really liked it, wish there was more levels though! if you do improve on it, add more, please let me know! id like to give it a go :)

Developer

Thanks for all the great tips. Feedback is always something I look forward to.
Learning to manage my time better, all I could come up with in the last hours was a simple help menu to explain the mechanics but will definitely make it a priority for the next game. The cube was initially an isometric cube whose texture I couldn't correctly modulate for my cases in Godot. Got past that limitation using shader materials on a cube mesh that I spawned into the 2D world with an Isometric tile-map editor. This took two days of my time and ruined the animations and particle effects plan I had. Realized that we shouldn't delve into unknown dimensions when making a game for jam :P 

Thanks for your insightful feedback, that resolution is definitely going to come in handy for next time.

Submitted

jams are the best place to practice new things! Sometimes it takes longer then expected  I spent over a day in my game to make the balloon/basket (and especially the string) as realistic as possible (physics based). 

So if you play it. It floats like a balloon. It bounces like a balloon, it glides like a balloon. And the basket reacts like it is being tugged by a balloon. 

With the string conform to being tugged , etc. 

Submitted(+1)

Really cool concept.  Very straightforward and enjoyable game.

Developer

Thank you playing!

Submitted(+1)

Very creative. I personally would use a softer, less saturated, color palette. Great game, and really cool idea that the black tile just ruins your cube and the white tile resets the cube, just like real life paint.

But… I think the limitation was a bit vague interpreted. It’s OK, because it’s still a great game.

On the flip side, it’s great that the game needs zero tutorial and it’s very easy to get into. Also props to going isometric, not unnecessarily going 3D, and choosing Godot!

Developer(+1)

Thanks mate. It was a lovely learning experience. I wanted to do a lot to make the game how I wanted it to be but there wasn't enough time. I just started messing around with Godot, which is a lovely tool to be honest. Took me two days to figure out how to spawn meshes through a TileMap rather than tiles but gawd learnt a lot on the way. Looking forward to the next ISO project to shine ;)

Submitted(+1)

This game was fun! I loved how calming it was, it reminded me of the flash game where you have to fit the cube into the hole while flipping the shape through the map. For sure challenged my color mixing skills haha, great work!

Submitted(+1)

relaxing game! such simple concept would be nice for some time-killing mobile game.

Developer

Ikr. I wanted to expand more on the relaxing aspect with some soothing satisfactory animations but didn't find the time for it. I will definitely try and make this into a full fledged game.

Submitted(+1)

Fun game! The music was fun and cheerful.

Developer

Thanks mate

Submitted

I think this is a really good game! For your first game jam it is really good! The graphics are clean and after I understood the concept it was fun time figuring out the levels.

Developer(+1)

Thanks a lot! This means a lot to me <3. It was my first play around with isometric assets. Figuring out the movement and auto-mated level spawning took most of the time. I want to have some nice shaders with a paint effect on the meshes and animation for the cube getting colored.

Submitted(+1)

Very creative, maybe more animation and texture? I can draw it for you next time if I'm free ;-p

this is my discord  : GreenSandX#1369

Developer

Thanks dude. Was my first jam experience, still turned out fine. Looking forward to it.