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Stoppage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #26 | 3.400 | 3.400 |
Concept | #53 | 3.100 | 3.100 |
Presentation | #53 | 2.900 | 2.900 |
Overall | #53 | 3.100 | 3.100 |
Use of the Limitation | #64 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 - Noskire
Software used
Godot v3.3.4
Use of the limitation
There're only 3 buttons to control everything: SpaceKey and MouseButton Left / Right
Cookies eaten
A lot :D
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Comments
I didn't succeed to get any augment at 500 :( (and I really tried hard A LOT)
I read in a response that you can destroy red ships ? I tried again and again, but they seem indestructibles :o (and projectile pass trought them !)
What?! That's a bug then! Sorry about that! :(
So, it was really a bug that I didn't notice. Thank you for warning me and sorry about that.
Haha, don't worry, I will retry it so
Really enjoyable game, on my 2nd run I realised that the player has to avoid enemies and shoot asteroids, and this kind of difference brings the game on a higher level of design! Presentation great! Nice job!
Thank you, glad that you liked! :)
"I realised that the player has to avoid enemies"
I'm so sorry about this, just now I understand what you meaning. It was a bug that I just fixed. Really sorry about that.
Took me a while to realise that you aren't meant to destroy the enemies but the asteroids instead. The game needs some more animations/sfx but the core concept and the control scheme is solid. I especially liked the highscore system. This game has potential!
Thank you, glad that you liked! :)
But you're supposed to destroy both. In fact, the asteroids can go out of the screen and disapper, but the enemies don't and they (the enemies) give more points to your score.
"Took me a while to realise that you aren't meant to destroy the enemies"
I'm so sorry about this, just now I understand what you meaning. It was a bug that I just fixed. Really sorry about that.
The game is fun, I like trying to predict the movement of the asteroids and hit them far away, but the screen gets cluttered with enemies really quick. One idea I had for the time stopping mechanic is to have some trail to indicate the trajectory of the asteroids, and then you could shoot 3 bullets or something trying to predicting their movement.
I'm glad that you liked it! And thank you for the feedback, is a great idea indeed. :)
"but the screen gets cluttered with enemies "
I'm so sorry about this, just now I understand what you meaning. It was a bug that I just fixed. Really sorry about that.
Good game, Asteroids style with a bit more.
Thank you, glad you liked! :)
well-made mechanic and usage of limitations of the game jam good luck
Thank you. Glad you liked! :)
Really well made game! The increase in red ships adds a lot of pressure, forcing you to use the stop time mechanic which is nice :))
Harder and harder, like an arcade game. Glad you enjoyed! :)
"The increase in red ships adds a lot of pressure"
I'm so sorry about this, just now I understand what you meaning. It was a bug that I just fixed. Really sorry about that.
Stopping the time is not a bad idea, but the game just isn't very unique. Add a more unique mechanic or make the time stopping the core mechanic of your game rather than a way to "cheat". The music is good though.
I hope the feedback helped you a bit, and it would be nice if you could check out our submission too, it has 0 ratings xD, thank you! :)
PS: Which cookies did you eat?
Time stopping as the core mechanic... I'm gonna think about that. Thank you for the feedback! :)
PS: The chocolate ones! :p