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Kyle The File's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #18 | 3.882 | 3.882 |
Concept | #29 | 3.471 | 3.471 |
Overall | #33 | 3.338 | 3.338 |
Enjoyment | #46 | 2.882 | 2.882 |
Presentation | #51 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Braden Ward
Software used
Turbowarp
Use of the limitation
I used windows to us as islands to get to the next "round"
Cookies eaten
5
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Comments
Nice pixel art, but I didn't like that everything was shaking. Good job, you can see that you were trying, but the game seemed too monotonous to me. I wish you success in your next projects!
Nice idea and gameplay! But I would have liked some indication that the windows can be grabbed, haha
Great concept! The shaking elements were a bit much for me personally, but I can see their merit stylistically. I liked moving platforms around to get to the goal.
Fun and very cute game though its bit long for me to reach to score 40
our games are similar at some point :) it feels good but there is a small spot the screen flickering made me feel uncomfortable
Cute artwork and good sfx!
Cool idea, pretty fun game, cute graphics, needs more variety but it is a jam game :)
I attempted to get to level 40 twice; first time on about lvl 20 or so the trash can spawned inside one of the purple barriers, making continuing impossible; second time round, at lvl 36 (!!!) the gap between the two purple barriers (one on the ceiling, one from the ground) was too small for me to pass through, thus making continuing impossible.
Super cute and fun game. I personally love pixelart.
I really like interactive windows, it's a very good idea and I think it has a lot of potential. I think if you add more variety of levels it will be generally great
Really fun game and nice use of the limitation! The controls feel good. I reached level 40 D:
This is a neat idea! I really like platformers that involve dragging around level elements in real-time. If I were to suggest anything, more level variety in a post-jam build would be cool to see. Great work!