This is so cute and wholesome! I really like the art and creature designs, and the narrative even is intriguing and sweet.
zeitgoot
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Really cool little game! Of course I think GB Studio in general is just so dang cool :)
Weird little bug I found- at some point the Plaok in the right plot just stopped growing; like it was at the tiny baby size and just stopped advancing and I couldn't collect anything more from that plot. The left one still worked so I could still finish the game though.
Really cool concept and aesthetic! Others have mentioned this already but the enemy AI is wayyy too accurate, can barely get a shot in edgewise before getting killed.
I dunno why this bugs me but the scale of the cabinets is too skinny, and I know the dial-up sfx are probably a nostalgia blast for some people but all I can think is why on Earth would an arcade game make a modem noise-
Those last 2 are just imho of course :D
Played and rated yours! Super cool mechanic.
Here's mine: https://zeitgoot.itch.io/pistachio2d
Very cool chill little game! Like the item descriptions :D
Sometimes when you hover over something the first time it's like the text box isn't big enough, but after that it's fine. I also had trouble getting the last building in the dink dimension to unlock, but after the last one in the other dimension unlocked and I hit the demolition button? it unlocked anyway. I really enjoyed this though! Took me about 15 mins or so to finish also.
Snowboarder! :O
No, but seriously, this is a gorgeous game. Cool environment; the cyclist animations look so fluid and natural; nice, chill soundtrack; very sweet uplifting message. An expanded version of this would be really cool and would be in real danger of being an indie gem.
So what if it took me like 20 tries before I wasn't just tipping the little guy over onto his head immediately?! :D
Neat concept! Interesting take on the theme, like the little pixely characters.
I'm sure I'm not the first to notice, but there are these flickery white lines that flash in the background of the hospital while you're walking along- it kind of makes it hard to look at. Perhaps some sort of tile alignment/scaling issue?
It was pretty fun :) I went probably very much a different direction than everyone else, teaching myself a niche little game engine instead of just using Unity again. I wanted to focus more on practicing my pixelart, game design, writing and story flow- stuff like that, which was really liberating not having to fiddle with the code so much when I'm solo and that's what I wanted to work on. [Not that I dislike coding, mind you, it just wasn't what I wanted to spend the majority of my time on this time around.] Also the last three times I made something in Unity it was being a butt the whole time so I didn't wanna deal with that this time :D
[To elaborate, this is my fourth game jam total, but my first time in THIS SPECIFIC jam.]
[insert hilariously self-deprecating quip about the weirdness of game promotion.]
https://zeitgoot.itch.io/pistachio2d
:D
Thanks a lot for the feedback! If I had more time I would've fiddled with the camera and character tuning a bit more... the camera I mostly left as-is. For the player character I mostly just wanted to get the jump feeling right; the last time I made a platformer the jumping was way too... snappy? So in that regard I think I've improved a bit ? They still move a bit fast but I think it's fine. Slipperiness is a difficult beast to conquer... :D
I'm glad you liked it! :)
This is damn impressive for a mini jam game, a little confusing at times, some fairly odd bugs (someone already mentioned the walk animations thing)- but still very impressive nonetheless; the 3D models, voice acting (a mini jam game with voice acting !!!) and I quite like the charming 2D art at the beginning. :)
What's with the "Current Objective: asdasd" ? :D