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A jam submission

Snow Fort Defense v1.0View game page

Gather Resources and try to survive a frozen wasteland
Submitted by Engine — 25 minutes, 18 seconds before the deadline
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Snow Fort Defense v1.0's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#74.2224.222
Enjoyment#94.0004.000
Overall#183.7503.750
Use of the Limitation#213.4443.444
Presentation#463.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Flawed_Gamer

Software used
Unity, Visual Studio, Aseprite, Audacity

Use of the limitation
I made the score serve as a currency that you can use once you lose to strengthen your player

Cookies eaten
2

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Comments

Submitted

Great game! I really enjoyed it. It has some really good replayability. I like that you can buy permanent upgrades with your score

Submitted

Cool game! Gameplay is fun and the visuals are nice :) Unfurtunately, I forgot where my fort is and got lost :/

Submitted

The game is fun and the concept is quite interesting! There is a lot of work put behind this prototype, congrats! I think if the E for resources is removed and if the days last less the gameplay would improve. Well done!

Submitted

I really enjoyed the game, it was fun to avoid the snowmen and try to survive! I would say that the day phase is a bit long, and maybe show the upgrades after each night rather than after you die? That would be really fun because it would allow you to progressively survive longer and have increasingly difficult nights. Great job, it was really fun!

Submitted

I kinda love tower defense games, but survival tower defense? I love it and i think it has potential

Submitted(+1)

I super enjoyed this game. Really love the concept of RPG / Tower Defence combination. Couldn't find any bugs or something. If you allow me, I would like to give some suggestions to improve the game feel:

- The daytime phase is super long. So it feels like an eternity since finally some enemies spawn. I'm not sure but would say, regarding the low costs for the beginner buildings, that half of the daytime would also make it.

- An indicator for the enemy health could be useful to improve micro strategies (should I avoid contact from enemy A or B regarding the current health positions)

- I kind of like the possibility and kind of don't. Here's what the dark souls creators said: "Yes, it is hard. No, we do not give change possibilities of the difficulty. In this way, the community stays together. All have the same experience". So my suggestion would be: Define a difficulty first, tweak and balance it out and stick with it. 

But I beg you to regard these suggestions as the cherries on the top because the overall concept was super exciting. It hooked me up for quite a long time and if this game would recieve updates, I would follow them. Game is saved in my list. Thank you for sharing this experience with us :)

Developer

These are really good suggestions. I will be updating my game one or two more times but I’ve been waiting until after the judging period of the mini jam. Thanks for playing!

Submitted(+1)

This is a fun game loop, but I was able to buy out the shop by going into negative money.

Developer

Thanks for letting me know! 

I let it go into negative for bug testing but forgot to turn it off.

Submitted

This is a very good start, pressing the E key is not necessary, the principle is very good

Submitted

The first phase where you collect wood and stone takes forever and would be less annoying if it would pick them up without having to press E. Just let me get to the fun part faster^^