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The 5th Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #7 | 4.556 | 4.556 |
Overall | #18 | 3.694 | 3.694 |
Enjoyment | #21 | 3.333 | 3.333 |
Use of the Limitation | #22 | 3.333 | 3.333 |
Concept | #26 | 3.556 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot / Krita
Use of the limitation
You are the skeleton that guards a chest in a dungeon
Cookies eaten
I had 0 cookies but 3 burgers which I think is cool
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Comments
I love the character of this game and the zany vibe.
This is surprisingly fleshed out for a jam game, perfect!
The art style and animations look really professional.
An I don't know if that was intentional but the walking sounds of the bones the skeleton makes are in tune and in rythm with the music and I thought that was a pretty awesome touch.
Really like the artstyle a lot :) Interesting theme here.
Good game! I loved playing it. The chat scenes at the beggining are very fun :D
I love your skeleton!
But the web version took insanely long to load, and after the intro it take way to long to load again. thought it was broken and i would not be able to play the game. I'm glad I waited, though, cause it was fun. I just wished those fonts would be way bigger? almost impossible to read.
Thanks for the feedback! I just did some testing on monitors larger that 1080p, seems like I need some HDPi scaling; my guess is you have a high resolution monitor?
Yeah, I do have high res ^^
I loved the artstyle (that skeleton is vibing! very, very fun animation) and the castlevania-ish movement mechanic. The combat felt a bit confusing at first, but overall, it was a nice entry!
Thank you! I think if I spent some time making everything a bit more clear to the player I might have a good 'not-quite-a-tower' defense game.