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A jam submission

PratView game page

Just for a gamejam first game for the other people
Submitted by kartof_dev — 7 hours, 48 minutes before the deadline
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Prat's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#641.9452.750
Concept#652.2983.250
Overall#671.9892.813
Presentation#681.9452.750
Enjoyment#691.7682.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Konstantin#7820 Primov#1911 Iliyan_keglata#8039 Антонио Ресио#9156 kartof#6670

Software used
Unity Aseprite

Use of the limitation
Mid not so much

Cookies eaten
Idk 5

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Comments

Submitted

Good attempt for two hours. Pixel art was easily readable at a glance and the concept was good.

Sadly, there wasn't enough responsiveness in the game (no enemy damage markings, no information that you've been hit by the enemies except for the HP, mismatch between glass smashing sound and potion actually smashing, etc.) for me to kill even one enemy, despite the upgrade system.

I wish you all good luck next time.

Developer

Thanks for the feedback.The problems were caused due to me having no time and the other people not knowing anything about Unity.But despite that it was fun experience to speed run a game and make a game with my friends from school.

Submitted

I enjoyed this way more than I think I should have. The art, music, and basic premise (even without the potions working) was very funny and made me want to try again, just to see how long I could last. 

 Also, those giants. What the...?

Submitted

I wonder what the poor rat did to have half the world of immortal people wanting its flesh ☠. From what I saw, it's your first gamejam project, so you're off to a good start. Keep trying other jams, and soon you'll be really good at it :)

Submitted

The game is kinda cute!! I love the little rat awwww and its animation! 
The soundtrack is nice too, even if there's a little delay between the sound of collision and the actual collision, it doesn't affect the gameplay.
But idk how to play it tbh :( I can throw all potions I want, people never die :( 

Developer(+2)

Yea for my team this was their first game ever and they didn't know how to code and other things so I just speedran the game in just 2 hours (which results in many bugs and trash mechanics). The people take damage but I didn't have time to make indicators for that.

But in the end, the thing that matters the most is that we learned . For the next game jam, we will be more organized and we ALL will work on the game.

(I am not a native English speaker or expect some mistakes I am sorry)

Submitted

Hey, despite being inexperienced it's awesome that you had some others with you working on it and you all made and submitted something! I look forward to trying it.