Good attempt for two hours. Pixel art was easily readable at a glance and the concept was good.
Sadly, there wasn't enough responsiveness in the game (no enemy damage markings, no information that you've been hit by the enemies except for the HP, mismatch between glass smashing sound and potion actually smashing, etc.) for me to kill even one enemy, despite the upgrade system.
I wish you all good luck next time.
Play best
Prat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #64 | 1.945 | 2.750 |
Concept | #65 | 2.298 | 3.250 |
Overall | #67 | 1.989 | 2.813 |
Presentation | #68 | 1.945 | 2.750 |
Enjoyment | #69 | 1.768 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Konstantin#7820 Primov#1911 Iliyan_keglata#8039 Антонио Ресио#9156 kartof#6670
Software used
Unity Aseprite
Use of the limitation
Mid not so much
Cookies eaten
Idk 5
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