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Bob and Mike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #41 | 3.333 | 3.333 |
Concept | #69 | 3.333 | 3.333 |
Overall | #108 | 2.861 | 2.861 |
Enjoyment | #131 | 2.444 | 2.444 |
Presentation | #151 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
vv1v
Software used
Construct 3
Use of the limitation
you have two players who change roles every 10 seconds
Cookies eaten
5
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Comments
This game gave really chill vibes. The colliders and controls in general could use a bit of polish. The idea was very neat tho.
This is the best use of limitation I've seen so far. I really like the idea of having only 10 seconds to control certain character, but lack of polishing makes experience so much different. I'm not sure why you've submited 14 hours, 12 minutes before the deadline (I guess there were some other important things?).
If you want to improve the game this might be helpful:
- Platformer toolkit by GMTK game jam
- SFXR, BFXR or existing assets for sound effects (you can change pitch to make sounds feel less repeatative
- Add timer and corresponding effects (like tickingthat is get more intence as timer approaches 10 seconds) to indicate how much time is left before switching players
- Maybe add unique ability to each character. For example one jumps higher and moves faster, but other one can move objects around (just an example, you can experiment with your own)
Anyway good luck with your future projects. This sumbition has great concept, but lacks execution... :D
Fist of all, good job! Second, we feel some some imprevements could be made to this game. Having acceleration doesnt work quite well with plataformers, and the switching mechanic can be a bit annoying to wait the full 10 seconds. Despite this, the use of limitation was creative. Very nice!
The Badcats /ᐠ。‸。ᐟ\
nice concept
I like the idea.
That's a really creative way to implement the limitation.
Also the graphics and music fit pretty well.
The game had a good look and soundtrack, and it's great that you made a game in 3 days all alone! I really liked the walljump mechanic and the level design.
Some feedback:
Keep at it and improve this game further after the jam ends.